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Actually, that clip is less an argument for the choppy battle sequence and more a statement against the "giant robots are barely in the shot because they're giant" sequence. The premise is, since these things are huge robots, then we should barely be able to see them full-on.

Er, I grew up with fast-paced FPSes, and I couldn't follow the action. I doubt it's their rigs too: most likely they're on Xboxes or PS3s, which can barely render 30 fps for those bro-military shooters.

Given the circumstances, I'd give Pacific Rim a pass. Gipsy Danger was actively avoiding buildings and walkways, and even chose to crater inside a stadium, where it'd do less damage than if it chose to drop onto an apartment complex. In fact, you could say using giant robots helped contain the damage as opposed to

To be fair, ramping (as the speed-up, slow-down effect is known in film parlance) was executed to great effect in 300. Watchmen? Not so much, but there are worse things to gripe about in that movie.

Nope. Alien and Aliens would still be considered great. Prometheus is just stupid. Avatar is... okay. It's got its solid aesthetic, but I couldn't care less about the space Indians.

Apparently, the generation that grew up chugging mountain dew can tell. Seriously, I got into an argument with someone at a Transformers forum who claimed to be able to not only see each individual robot, but distinguish them from each other.

Make that remakes of well-loved classics, that at best pay only lip service to the originals.

Badass again? More than half of these guys came out when vampires were badass. The only post-Twilight vamps are Russell and the Skinner Sweet vampires. You could maybe make a case for 30 Days of Night, and only if we're counting movies. The comic itself came out 2002, predating Twilight and staying firmly in the

Yahtzee Croshaw has an actual guide, if that helps.

Serious coverage? TotalBiscuit. Entertaining critique? Yahtzee. Though I guess I have to put Leo in there as well.

Amusing. It took seven years to get a dangerous-looking number like 400. Yet go into the article, and what does it describe? Let's see:

Weird, I never get these porn game ads even though I proudly self-identify as a gamer on Facebook. What I do get are a lot of friend suggestions with various random girls.

Time-travelling genius chimps make more sense the the hot mess that is Rise. The plot reads like the scare tactics used by PETA. I'm surprised Jenny McCarthy didn't pop in halfway through the film to tell us it's polio vaccinations that created the super-apes.

Even better: I found a yearly comparison of the big studios' annual performance here. It looks like most of the big studios earned more in 2013 than in 2012.

That's another thing I don't understand; the fear of Big Pharma. Is it an exclusively American thing? Y'know, because of the shitty healthcare that charges an arm and a leg for a paper cut?

No, you're thinking of it wrong. Think of the publishers as the film studio, and the game dev as the VFX company. It's practically the same relationship. No, you don't get the same protection that a film crew would get working for say, Disney. Production companies have unions; game devs studios don't.

Nah, labs are pretty strict about staff getting infected in the line of work. Even if the company was evil IRL, unless they were intentionally trying to infect people, they'd quarantine.

Yeah, that's why I linked the site that compiles Hollywood revenue. So that we understand how the soulless machine that is Hollywood continues to exist, and rather profitably at that.

Oh I tried watching it. To be fair, the fact that it's an illegal research lab in the boonies is far easier to swallow than a fully aboveboard biotech firm in California conducting experiments that would make Hitler blush.

LOL dude, the games industry suffers from the same shitty business model. You're jumping out of the frying pan and into the fire.