romancruz
Roman Cruz
romancruz

Try OC'ing to 4.5-5GHz to see if that has any impact. 4.5 should be viable even with air-cooling.

It's not just with 3D. You'll pretty much need dual-link DVI or Displayport to get 120 Hz. HDMI or VGA only nets you 60Hz.

No 1080p benches, really?

And I think it's pathetic you're white-knighting for goddamned Microsoft. What's next, you're going to be an apologist for Exxon? for the American banking system?

For the record, I don't even use it as a start menu anymore; I got Start8 for that. Now, if you don't get the problem of a user interface that needs to be

It's still dependent on Uplay, although it no longer needs to be online-all-the-time. You can play in Offline Mode, which was a godsend during their server activation brouhaha for that game. In fact, if you really don't like UPlay slowing down your startup with its leaderboard crap, just keep UPlay offline

To be fair to Uplay, you can set it to Offline mode with no problems. That alone makes it bearable for me.

Touch typing isn't a useless skill. There are a lot of jobs, especially in customer service, where you have to type really fast. Hunt n' peck only gets you so far; if you want to type as fast as your customer talks, then you have to learn some form of touch-typing.

The game's $12.50 on Steam. It's totally worth it.

what I said is that Mantle is based off XBone's own API

It's not just the menu, it's the entire day-glo crap layered on top of the otherwise fully-functional desktop UI. Everything that runs on that interface is like a retarded cousin of a fullblown x86 app: overly large fonts, no fine contextual controls, no customization options beyond "hey you're a sidebar now! Now

Untrue, unless you have a bajillion fans and a liquid cooling set up. A Titan can actually run on a 500W PSU.

I am talking about PCs. I'm on a core i5 2500k OC'd to 4.5 GHz with 8GB of RAM. Metro apps are just slow and laggy, especially when I compare them to x86/64 applications that I run on the desktop environment.

I think you misunderstand. It's not that clicking on it isn't simple; it's that it's too simple. Windows users are used to complexity, with contextual menus, toolbars, menu bars, the works. We like having as many options as possible, and Metro UI feels horrendously hobbled to anyone familiar with earlier versions of

Sorry to burst your bubble, but Xbox One will not support Mantle. Why? Simple: Xbox is a Microsoft product. MS already has an API, it's called DirectX11. That's what's going in Xbones, and what probably accounts for the lower specs on XBone games (as DX11 is high level, so you're not exactly coding to the metal, and

If you're used to using Windows for even a minor bit of multitasking, then Metro is horrible: no rescalable windows, significant lag switching between apps, horrible multilayered menus that are surprisingly sparse compared to a similar application's desktop equivalent.

No, it's still clunkier than working on Windows 8's desktop environment. I only go to Metro for a couple of apps (mail, one note), and even then, I used ModernMix to put them sumbitches in actual windows.

Oh god, it looks just like Metro UI, the worst part about Windows 8.

I feel a difference between 30 and 60, and 60 and 120. Then again, I've had the fortune to have gamed on budget, midrange, and now, high end. Mostly the difference is responsiveness and smoothness. 30 fps tends to look choppy when you're used to the higher frame rates, and even 60 looks sluggish when you're used to

Technically, the Xbox One will bump Ghosts up to 1080p. On the PS4, the game will already be giving the console 1080p graphics to display. Ghosts producer Mark Rubin explained on Twitter:

How many of those folks are there? Honestly? And how many more torrent with zero intent of paying for the game in any legitimate form, sale or otherwise?