revanean
Revanean
revanean

From Merriam-Webster:

God damn, the fomo is real.

For some reason I hate this streamer answer more than the commenter that was in the wrong...

What do we want?
More EVE articles!
When do we want them?
On a regular basis!

I love EVE Online stories but I have no desire to ever play.

Missed an opportunity by not calling it The WitchAR

Difficulty options do nothing except expand the potential number of people who will play the game. I don’t give a fuck if I’m cHeAtInG mYsElF out of some arbitrary experience. I just want to get through the game without wasting a lot of my precious time. And it’s the developer’s right to not include difficulty options

I own both consoles, so I’d hardly consider myself a fanboy, but Microsoft’s acquisition took dozens of IPs that have been on Playstation for decades and suddenly said “no more.”

The title is actually “this is finally the one where you play as Zelda instead of Link.” 

The Legend of Zelda: The Quest for Peace

The Zelda timeline is really more of a Jeremy Bearimy situation.

It’s so lonely here.

I am Jack Finalfantasy and I’m here to kill Chaos

I’m only guy that’s like “meh” about Elden Ring?

Honestly, it would be far crueler than mimics - imagine a room full of pots and then having to carefully break each one as to not leave yourself vulnerable to a mimic-like counter-attack.

Yeach, it still bugs me. I don’t need to move at a crawl while scanning the environment.

Quicktime event: rotate the right stick counterclockwise while tapping the triangle button to lie to the judge.

Most good people are constantly worried they may not be a good person.

Strong agree. This was one of the few mechanics I really disliked. Like, the mechanic is fun in the likes of the Arkham games or Tomb Raider where you can utilize it while in motion to keep dodging.

I like how they seemed to have retooled the focus pulse to speedily show you markers. If I had one criticism of HZD, it was that using focus slowed you down immensely. Really took me out of the flow of the game.