remyporter
Remy Porter
remyporter

I mean, this thread started because I said I was disappointed in Eternal, not that it was bad. It’s not what I wanted from the game, and I’ve expanded on what it is I didn’t like about the experience, the core of it being: it wasn’t fun for me to play. It was still a commercial success, so I expect we will see more

Let’s just pick on the platforming bit. Sure, maybe it is training for more advanced elements of gameplay. It’s also boring as fuck. I didn’t even get far enough into the game to get the grappling hook, just because it was boring and tedious. And fine, maybe by intent, they made the game boring and tedious to ease you

Yeah, but the frequency with which I need to do it breaks the flow of the game.

I mean, even if we grant that, you’d have to agree that’s a different class of design failure compared to Doom. I didn’t need to get the designers to explain to me their intent, or figure out how to “properly” play, because the game was transparent in its mechanics and I could easily get my playstyle tuned to what the

I was so very disappointed in Eternal. They basically ignored all the things that made Doom such a perfectly executed game, and then layered on a bunch of features to make a Metroidvania.

For the ultimate cross-cultural pollination, Turkish pizza is one of my faves. It may not be quite a “regional” style, but a place that does it well is a treasure.

Whew, that backstory though. Just very: “Really, are we going to go with the murdered wife thing?  Isn’t that a little tired?” “Look, I just want to get straight into werewolf limb-tearing, so I’m gonna need you to get ALLL the way off my back about that.”

I mean, for most of the people holding GameStop stock, the goal isn’t really to make money, the goal is to say “fuck you.” It’s vandalism of market mechanisms, exploiting Melvin’s short position.

Link was in the article, but I’m glad I could highlight that part for you!

Blah blah blah, psychic blah blah blah don’t judge with an aesthetic focus on the surreal works of Polish artist Zdzisław Beksiński.

Google Slides is a better VTT than Roll20. It doesn’t have a built-in dice roller, but it’s still better. I say this after spending hours trying to upload a card back for a deck of tokens which failed without error for no reason.

So, one thing I don’t understand is why this hasn’t become a genre. It’s such a cheap style of game to make; you could churn it out as a more-or-less asset-flip walking sim with a core logic puzzle.

What we really need is for the adjustment screen to be an actual in-game render with full dynamic range. Not a logo. An actual screen, 3D rendered. And I know that’s actually surprisingly hard with the way menu UIs work in most game engines, but it’s worth doing.

The description in the article makes it sound more interesting than the actual movie. I watched it, and immediately forgot about it until this article. I watched it because someone told me, “Oh, it’s way better than the trailer looks,” and while that may be true, it’s not so good that it leaves any impact on you.

Not to mention that, like most polytheistic traditions, they were highly syncretic, picking up new gods from trading partners. Not quite to the same extremes as the Romans, who collected gods faster than they collected new territories during the imperial period, but fast.

I sit on my couch and game with a laptop. I prefer controller, but for games that don’t support that well, I’ll go keyboard/touchpad. I don’t like mice. Oh, I do put the game up on my TV, because my spouse likes watching me play, so whether I use the laptop screen or not, it’s also on the TV. Honestly, the laptop

You’d think, but even with the shitty control scheme, the game was so well done that it was still a blast to play.

When I was a kid, my mom clipped the fuck out of coupons, and that’s why we had Fruit Loops for breakfast for months on end. No matter how much you like a food to start, overexposure always ruins it.

So, here’s a weird thing: when I bought a Mac circa 2003, THPS2 came bundled on it. It’s not a game I had thought about purchasing on my own, but hey, bundled game. Sure, I’ll give it a shot.

I haven’t gone back to it, but my initial reaction to High Fidelity was that I hated it: the asshole protagonist loses his relationship for being an asshole, mopes about it, and then his “timeout” lapses, and he’s back to his relationship.