It’s almost like trying to build an MMO on top of a single-player engine is a terrible idea.
It’s almost like trying to build an MMO on top of a single-player engine is a terrible idea.
I feel like “we gave actors direction” is a pretty, like, standard thing to do on film sets?
Missing from this review: the absolute delight of Wayne as a character. We should all be more like Wayne. Wayne has got his shit figured out, even when he’s breaking down and telling a relative stranger about his nightmare because it’s how he’s processing his crippling fear with the situation. Wayne is the best.
So, you haven’t listened to any of his breakout standup that launched his career? Look, it was the 90s, but when it comes to comedy, Sanders has a long history of both punching down, and going for the laziest hacky joke. I don’t think he’s some sort of KKK hood wearing scumbag, but sometimes he’s bad and not good, and…
Why? It’s not like Lucas actually planned out any of the previous trilogies beyond a vague outline.
Hunh, that halo in the one Into the Dark set picture looks disturbingly like an art installation my company made. I sincerely doubt there’s any copying going on, but it’s interesting nonetheless.
We gotta back up to the heist episode, because in the context of the ongoing narrative, [SPOILERS INCOMING] Rick destroys a planet to prevent Morty from being successful without him. Like, that’s an important detail. It’s Rick at his most horrible, and unlike the toilet arc- which ends with all his effort literally…
> they have a brick on their hands
Both? Being enjoyable doesn’t make something good. Being miserable doesn’t make something bad. They’re not on the same axis. This is candyfloss nonsense that is entertaining but not for anything inherent in the product itself, but because of the referential nature of the product. “Oh, hearing Kevin Conroy triggered…
Crisis of Infinite Fanservice is bonkers and objectively bad, but somehow still really enjoyable.
I mean, I recognize that it’s flamebait, but it is an honest assessment. I got bored. There was absolutely nothing to hook me into the game and keep me playing besides more boring bossfights and barely average gameplay.
I recognize its importance as a historical object. It’s much like Half Life 2, in that it’s not nearly as interesting or as good as its reputation, and the story is barely more than a shallow puddle in terms of depth- but it stands out on a few key strengths of design and by simply putting in the motions of telling a…
I mean, the abilities were uninteresting, the core mystery never hooked me, and the boss fights were just exercises in tedium.
It is, in fact, a rad job, despite my mild complaints from time to time. Our company builds installations which mostly have a digital component to them. So, for example, we built a piece called “the Redwood Trail”. It’s a series of arches with LEDs around the lip and motion sensors so it can track and change color as…
That could easily be an improvement. I only played the first game in the series, but it was really bad. Oh, the art direction was great, but it was dull dull dull as a game.
It’s been awhile since I’ve played RL, but when I was into the game, I never understood all the cosmetics. I more or less kept my car stock, only ever tweaking the paint finish, and never using anything I considered “gaudy”. I also never got higher than Gold. Related?
I don’t think Valve is run that poorly
It’s not, honestly. I work in an organization which sort of has that attitude, and the result is that a lot of people end up wondering WTF they can do right now to help out the team. Sometimes it’s nice to be able to ask, “What should I be working on right now?” and get a straight answer.
Yes, I do understand that HUDs statefully choose which information to display, but even then, you’re not calling up a specific query- you’re putting the system into a state. In that state, the vital, relevant information about your current action is displayed. You’re arguing that “searching for a restaurant” is a…
Smellovision was a joke. But you seem to misunderstand the point of a HUD. A HUD is displaying relevant information at all times. It literally sits in your FOV, to show you something you care about. If you have to perform an action to push the HUD into a state to show you different information which is only…