razallac
Razallac
razallac

I think most of this stuff will make it in the game for one reason: They didn’t announce and show it off 3 years before release. They are showing it off now, and releasing in November so there’s a higher chance this is more or less content complete.

And with things people credit the tick rate for, it’s still valid. The client side is not, and one box is taken as truth over the other. As I said, it’s a ridiculously small percentage of the issues, but that doesn’t stop it from being AN issue. It’s one of a handful that can be fixed, Kaplan said they are looking

I read that interview as well, which is why my subsequent paragraph focused on hitbox issues around walls. Players teleporting backwards is definitely a lag/tick rate issue because one of the boxes is saying the other is wrong, and my understanding is the shooter’s box is taken as truth over the shootee’s box.

Yep! Though with visible snap back. I saw a Tracer on reddit that illustrated it perfectly. And its now buried in the onslaught of PotG posts... damnit...

And then I proceeded to talk about OTHER solutions that don’t involve the tick rate. 99% of the time, its not an issue. 1% of the time it is, and its a justifiable complaint. It is, however, not the source of all problems. My point here was if everything was syncing up better, the hitboxes would be less problematic.

The hit boxes would be less of a problem if the tick rate was better. I’ve seen kill cams where I was clearly beyond the range of even the hitboxes, and got sniped. I’ve seen kill cams where I magically warped back to their bullet despite having moved away from where they were shooting well before they even aimed.

Overwatch, a little bit of Witcher 3(my wife loves the story and will be out of town so it limits my ability to really deep dive), a bit of Valkyrie Chronicles Remastered, and Hard Reset: Redux.

What I most appreciate about this stance is that the idea isn’t to beat the official announcement, but to keep the conversation going, to a certain extent. And refusing to do so until you feel there is solid ground for it is stand up, in my book. Many other sites and people would have run with the first source and

OK, this entitlement bullshit is enough. I don’t really give a fuck when the game comes out.

One, my grip on reality is just fine. In the grand scheme of things, this really isn’t much. And if they are working crunch, fuck that. They should have announced a delay and avoided crunch. Crunch should not be a thing at all.

Except the timing here is suspect. Literally after normal news hours on the Friday of a holiday weekend in the States. Now, I know that doesn’t mean much globally, but since it seems the lion’s share of gaming news sites are run from the States, it makes the timing suspect.

Holy shit: this is a really good idea and I would love the hell out of it.

Unless they delay it to next year and people drop it. There’s a breaking point for every ‘too big to fail’ endeavor. See the financial collapse of 2008.

It irritates me because if the scheduled it this way, they intentionally attempted to bury the news. As for my emotional state, thanks for the concern, but irritation is, for me, basically “ugh, really?” then moving on with my life.

I have absolutely no idea to what you are referring.

You misunderstood: I did not blame Kotaku for the release, but rather for the 11th hour-ish press release Sony and Hello Games dropped. And its not blame, its that Jason reported on it and pushed them to make the announcement they should have just made as soon as it became clear a delay was needed.

This irritates the shit out of me, largely because I think they came out and admitted it because you reported on it and people started asking. I kind of wish they had just announced it when it became apparent.

This is joining Below in the “just release it already” category.

The campaign more than accounts for the games worthiness, it’s a thing of beauty. Pure shooting bliss, and totally metal. It embraces metal design sensibilities so well. More than a few of the areas I’ve seen could easily be album covers.

Patrice came with it. And he was one of the biggest driving forces of the Assassin’s Creed franchise. Almost positive they wanted him to come back to Assassin’s Creed and do 1666 as an AC game. He didn’t want that.