quazu
Satan
quazu

I hate you.

I’m not able to play it for some reason. Is there something I’m missing? Is it different for us Canadians?

I might pick this up for steam, but can anyone tell me how difficult the game is? I’m looking for a challenge but I don’t want to break my controller in the process.

I defended him the first time. I can’t defend him this time. What a fool.

BotW: Temple of Time?

Ah shit, just when I started to like him...

This was a great article. Here’s hoping you post more articles like this explaining the more technical aspects of game design.

I honestly think this is what he means to say. I picked up on this as soon as I read the ending as well. It’s so tragic man.

Damn. This guy is good! Take a look at those gestures. So dynamic!

“Otherwise, you can take this weak shit with you when you leave. Door’s right there.” 

Yeah, I agree. That definitely threw me off a bit when I saw it in the MotorTrend article.

Of course, always appeal to violence. You do your people proud.

God, I don’t know what it is about these artists but I find them so inspiring. Simon Stålenhag, and Yuri Shwedoff have to be my personal favorites.

Jokes on them. I’m already puffy.

So true. Honestly, the best parts of Zelda was when it explored the surreal.

Eeeeehhh, I don’t know. I think this is just the result of Valve trying to balance everything out. Where we lost some detail we gained in other aspects. I don’t think this is anything to grab the pitchforks over. The game still plays well and is still a ton of fun. That being said, Valve really needs to put out more

Ok, this made me laugh.

Easily one of the best, most memorable moment of this year’s E3.

Ugh. That cuts deep man.

Chillout man, it’s just one trailer.