puchard
puchard
puchard

Can’t wait for more “win the battle, but lose in the cut scene” moments.

Dying Light night time has everything you want in an unkillable zombie type. Everything is tougher at night and you are more incentivized to use everything at your disposal. Running straight would get you caught and cornered. Fighting the mutants at night is impossible, unless you’ve reached late game, but even then

Souls game is pretty empty without the difficulty. The storytelling is pretty weak and combat is even weaker. The game has a certain pacing to it that holds a player back.

It’s an awful map for 4 people, imo. The main reason for the size is to accommodate the vehicles, but vehicles get destroyed by pretty easily. You’re stuck with a lot of space that offers no cover and no real reason to utilize. 

Definitely fun to learn, but needs a lot more Solo content to bring new/returning players up to date. Knowing how to summon is one thing, but I hope to see counter tactics in the future.

It’s nice to see the game becoming more dynamic. Even though I’ve never been a Pokemon fan, I do believe the game has a lot more potential than as it stands today.

It is crazy how people are forgetting they are the ones making the decision to pick the mask which was considered an achievement. People don’t realize they’re racists due to their ignorance, and the choose to be ignorant.

The thought of a school shooter understanding SWAT tactics by playing this game is still scary to digest. 

Military humor is a thing and a sense of humor is appreciated in special forces even in real life. 

As someone who has played from day 1 the grind gets pretty bad once you reached a certain point. The issue lies in Genshin’s enemy design. Everything is becoming a damage sponge and you are going to get weaker; which means the desire for better stats goes up, and the worse the RNG gets. You basically run through 4 RNG

I grew up playing emulators with keyboard, and I concur, it is way more precise than the joystick or d pad. You are less likely to mess up when pressing down on a button than rolling a 360 degree stick. 

They’re really trying to "remaster” their old games on the switch. 

The game just came out and has zero matchmaking. Beta players clearly have the advantage. People only got mad because they started losing, not because of bots. 

Am I the only person who remembered these toys used to be a lot more complicated and had an more authentic take to them all. Sure they broke easier, but at the same time, they felt more flexible.

I never really found this an issue, though I don’t watch twitch so it’s not my issue altogether.

I’d argue the game has a built in difficulty. You can attack safely and chip away at the health with low damage, or face the monsters head on and get that sweet orange damage. Most weak points are going to put the player in a dangerous position. If you want easy mode, take your time and settle for low damage. If you

Monster Hunter is more about enjoying the hunt. Think of it as a fighting game instead of a looter. When you watch gameplay, it’s rarely about awesome overpowered gear taking down the monster in a few hits. The head is the monster’s weakpoint, but that’s also the most dangerous spot to be. Killing a monster can happen

It's a start at least. I'm glad this franchise is finally making a move forward. 

Finally. Turn based games are moving towards hand-held platforms and real time action is on higher end equipment. I can’t stand playing turn based games on a tv screen because it takes way too long.

The only quality of life change I need is for them to get rid of the tight corridors I constantly got to squeeze through.