she’s back.
she’s back.
challenges are fun, I’m not gonna deny that, but my specific annoyance was locking stuff that changes the gameplay (like infinite ammo) behind them, not the idea of a reward itself.
one of my biggest pet peeves in gaming is having these kinds of rewards behind insane requirements. Please, I’m an adult with a job, I already beat the game once, just let me go nuts with my shotgun with a simple cheat code.
Posting is his “passion,” he told the news station, so he’s intent to return to YouTube.
yeah, I’m sad there’s no free RPG anywhere in the game, it seems. I could get by with the mine thrower, but boy it was annoying.
oh, I know that, I’m just a little disappointed that the JW movies didn’t lean into that too much. Having a Deinocheirus or a Yutyrannus on the movies would be so cool.
And they still feel wasted. At least you can appreciate them a little more in the game.
a little off-topic, but I like how the Xbox blog highlights the Feathered Species Pack of Jurassic World Evolution 2, which is very awesome. I love how feathered dinos are finally part of official Jurassic Park media, and these last four are scientifically accurate to boot!
waaaaaaaaaaaaaaaaaaait a second.
damn, if only I knew. Salazar’s boss fight has been the only one so far I really didn’t enjoy, and I was just ready to buy an RPG just to get over with it.
but Luis overcompensates the sultriness by, like, 200%. What’s the problem?
I don’t see these things hurting Marvel and Disney too much, tbh. After all, we are kinda entering the “Simpsons Season 10+” phase of the MCU, where a lot of its cultural dominion is starting to fade, the cracks are starting to show, and passion from the fanbase will start to decline.
I really like how the game recontextualizes a lot of the areas of the original so they make more sense. It keeps things familiar, yet feeling very fresh, which is impressing tbh.
I feel like the hitboxes on a lot of enemies are kinda weird.
weird kink, but ok.
HUH.
I recently came to the knowledge that the original game’s script was done in, like, three weeks, which explains the silliness of the story.
yeah, it’s on a timer. Later fights in the original (like the cabin one) ended after you killed a number of enemies, 40 or so.
I find out quickly that RE4 isn’t just about hand-eye coordination. It’s about being calm, aware, and analytical when some of the most nightmarish shit is trying to grab ahold of me.
“give me different shadows on the wall! More, more!”