pi66i3
PI66I3
pi66i3

I mean... maybe just have a hard look at your life choices...?

I can’t hit monsters with memories, and Zelda is not nice to me in half of them.

It seems odd to have that at the end of a game that does such a good job of giving you a sense of reward for exploring, poking, and experimenting.

It’s almost as though it’s some kind of commentary on the pointlessness of collecting useless shit in video games...

You’re trying too hard

Wait seriously? Tell me this is just a photoshop, I can’t believe Nintendo would make a shitty toilet humor joke the reward for collecting so much.

I think this is more of a culture clash than anything. I don’t think this sort of humor is frowned upon in Japan the way it is here. I do have to wonder why there’s outrage around this guy, though, and not the fey home designer in Hatano.

thank you/fuck you

It really bothers me that the triforce isn’t even centered.

You cannot get the Master sword “pretty early”. Unless your definition of early is ignoring the main quest & completing approximately 60 shrines, that’s not early. The Master Sword isn’t just something you find and then it’s automatically yours.

If you weren’t aware you can use the first wave amiibos without taking them out of the packages. After the first wave they added the shielding.

And with some blank rfc chips and a few .bin files, you can have any Amiibo you want!

Early? Don’t you have to have a certain amount of something in order to actually get the master sword?

Several other reviewer points out,

I originally had the problem where I’d find a really good weapon, and save it instead of using it. I’d choose the weakest weapon in my inventory just to save those good ones for “just in case.” I’ve since changed my playstyle — I immediately choose the best weapon, use it till it breaks, then use the next best one.

I’m really into the idea of it being a placed on a reconverging timeline after all the events of the other games.

See, I always just assumed that each Zelda game was effectively a reboot from a story perspective and that they all stood alone with no connections to any other Zelda (with a few exceptions like Majora’s Mask). To me trying to fit all of them into one Timeline is like trying to sort all of Hawkman’s backstories into

Sounds like they’re trying to Switch it up.

I agree with Jeff, but I also agree with you. They have a right to “encourage” people to play the game the way they intended it to be played, but this seems entirely motivated by potential lost loot box sales.

I am 100% on the opposite end of this spectrum. Who cares if someone farms for XP in a game where it means next to nothing?