@Asterra:
@denki: I think a lot of this has to do with the way you play the game, Denki. I feel the same as you do about the story side of the original, but I didn't find it intrusive as most of the time I just went off exploring and ignored the plot - only coming back to it when I fancied a change. Spread out like that it…
@Hells: Not long to wait - it is released in the UK this Friday (though good luck finding it, my Gamestation appears totally unaware that it exists)
@chickdigger802: It is a happiness gun. Couldn't be simpler.
@heromoua: Same here, that first one is a real delight - and I've just had confirmation that the sequel is on its way to me (woohoo! should have it by Friday). Can't wait.
@Ritz*: That makes a whole lot of sense to me.
I'm 50-something, Stephen, and long ago gave up the idea that I have to grow into or out of things. Except maybe trousers.
@Kiaza:
@Aigis:
@omgwtflolbbl: Same here. Don't get me wrong, I enjoyed Galaxy and played it three times through straight. But Galaxy is me against the course, while NSMBW is me against others. It's like the difference between strokeplay golf (challenging but ultimately not all that immediately interesting) and a skins game.
Sad? Sad?? Why on earth should it be?
There’s another way of looking at this. Instead of looking at whether games describe, include, parody or ‘tackle’ religion – look at the context of the games themselves.
@deanbmmv: