paulkinsey
Paul Kinsey
paulkinsey

It may be great, it may be terrible, but not calling it Beetledeuce will always bother me.

...that will justify its cost when players see how “vast and complete” it is.

All we wanted was Blackflag without the Animus. Also being able to build out your pirate island in more detail. Ship upgrades that had more tiers for further levels possibly infinite. 

$8 million is low-budget for a professional feature with a unionized crew. Everyone knows it’s not some art school project because Alec Baldwin was involved. Movies with no-name actors and non-union crew like Son of Rambow are typically referred to as “micro-budget” or “ultra-low budget.” That’s just reality, so I’m

He is credited as a producer. Where do you get that he was acting as a producer on the set?

This thread is worth a read on the subject.

One of the problems for me in so many video game romances is the time compression of it all. A lot of these romances take place in what amounts to a few weeks, months at most, between people who’ve never met and are dealing with a high-stress situation. As a writer there’s only so much you can meaningfully say about

Also the fact that Gorelax the God of Death is currently set to destroy all of creation in a week and a half. I am kinda not looking to engage in a relationship right now”

I’ve sometimes wondered if it’s the only way to really avoid the Kindness Coins Problem.

One of the problems for me in so many video game romances is the time compression of it all. A lot of these romances take place in what amounts to a few weeks, months at most, between people who’ve never met and are dealing with a high-stress situation. As a writer there’s only so much you can meaningfully say about

What if rejection were made as interesting narratively/mechanically as succeeding? Would this issue with a player pursuing a character that’s not into them still be a concern?

Hear me out: romantic rejection roguelike. The Dark Souls of dating sims. You will experience rejection in place of You will die. 

I would like to see more games where characters get into relationships that don’t involve the player. Aveline in Dragon Age 2 is a good example. When everyone else is just interested in the player, it’s refreshing to see Aveline actually get married and sort of move forward in her life. Meanwhile, everyone else that

For me, the Inquisition model is one of the more successful. Having a variety of characters of varying sexualities, so they can feel like real characters but the player still has choices. Obviously, everyone can’t do that because it’s expensive to fully flesh out that many romanceable characters, but like the article

Yeah, I think Laci Mosley, who hosts the podcast Ayo Edebri made her comments on, got a lot of hate online that weekend too. And apparently someone got into her old apartment or the building looking for her?

“authenticity is dangerous and expensive,”

Exactly.  There’s way too much “I’m just being honest” and not enough “that’s a real person you’re talking about.”

It is amazing that decency and gracious are incomprehensible to so many people nowadays. Why not say sorry if you can? Why not tell people that an apology was offered in sincerity and accepted with grace? No one is shamed by this, everyone is a better person for doing it, and here you are needing to explain it like’s

Probably, but let’s keep in mind that just because something is true doesn’t mean it needs to be said.

Edebiri didn’t say Lopez’s music is still good. She said Lopez still seems to THINK her own music is good. Also what do you mean what Edebiri said wasn’t that bad? She was making claims that J-Lo straight up is not performing on her own tracks, unless I’m reading this wrong. That seems like a strong accusation.

I enjoy Ayo a lot and have absolutely no problems with her myself but the internet seems to want to hold her up as being above it all. People don’t want to believe that the apology was real, or that it happened at all, because we want to believe Ayo isn’t just a continuation of Hollywood as we know it, but... she was