passepartout--disqus
Passe_Partout
passepartout--disqus

You mean at the beach? Yeah, that was pretty rough.

Oh they're not wrong and only deviate by maybe a few percent for some questions. The only real test comes during finals when you can't use it. So you have to actually have remembered something.

I feel the same way. In that respect, I wonder if Old Hunters was made with NG+ in mind.

I've been busy with work so Persona 5 has taken a backseat for now. I've managed to get the flow of the game so that midboss battles are tough, but not impossible. And it's Persona's in spaaaaaace! now, which is cool. I imagine, based on prior context, that this is the point in the story where stuff goes wrong in the

Gag in the mouth and burlap sack on the face and you'd be good to go.

You got out at the right time. I finished that scene and moved on to the next one. It was a house full of doors you had to navigate in order to leave. I won that by leaving the game and uninstalling it. Looked great though, I agree. You had to leave the forest and cross an impressive dam to reach the house and I spend

Yes, but does he have to be so annoying why he does it? I feel like if they just give him an honorary Phantom Thieves badge, he would be way more chill.

About 50 hours into Persona 5 and I've just finished shaking the sand out of my boots and cracking codes from the 4th Palace. I've basically put every other game to the side for now. P5's incremental days means I can't put it down until either I make significant Confidant or dungeon progress. It's strange getting such

Exactly my thought too. But then you have to ask if players should be forgiving of half-baked or assured romantic options when it's not really the focus of the story? Not to say that some players aren't forgiving, I tend to just ignore it rather than mark it as a detraction.

That's true. I don't fault games for wanting breezier options that fit the mood of the game. Having a serious romance that isn't the main focus of the game is likely a difficult proposition for any game, especially those designed to have wide appeal.

Bonus points to Rabin for writing an article that could be read in the voice of Fraiser Crane that never breaks character.

Yeah. In the end, if games want to get closer to believable, simulated romance options, they need to set you up to fail. Playing a game and knowing you'll get your pick of the bunch makes the whole endeavor feel hollow. Let my romance options hate me and tell me to my face. Let me end the game a hero, but one who

In the third palace, I truly found my most trusted ally was brainwash.

I'm with you on the "no romance" option. I feel like the MC is a catalyst who helps the people around him confront their faults and accept them. Romance doesn't really factor into that equation for me. Also, I'm a gay dude, so no M/M romance means no fun for me.

Guh, I can't stand Mishima. He's the most unappealing character I've come across in the game. I can only imagine my MC is whispering "do if for the double exp. do it for the double exp" everytime I have to hang out with him.

I feel kinda bad for Ann. I'm about at the same point in the story and it seems like she's getting pushed to the back for Makoto's sake. I have the sinister thought that all the female characters were pretty much designed to have attitudes that appeal to specific types of men (outside of their actual storylines, which

"There’s something comforting about thinking the clues to our current
clusterfuck all laid dormant in our pop culture for so long. If only
we’d heeded the warnings of 1984, all of this could’ve been avoided!"

"Sexual harassment" is the prequel novella to the novel "Rape." Or, as people to day might understand it, the YouTube clips hyping the first feature film in the cinematic universe of "Rape."

Frankenstein's monster said he doesn't need that kinda shit polluting up his neighborhood.

You guys ever wondered what the rich will taste like when we finally rise up and eat them? Well, now you know.