passepartout--disqus
Passe_Partout
passepartout--disqus

I got kinda pissed with the DSII DLC because someone thought poison was so great it deserved to be a major theme for one of them. Finding what looks like an ancient Aztec temple underground was pretty cool though.

I used those tests as good practice for reflecting the eye beams back at the guardians for a one-hit kill.

I've found your core team in P5 to be more compelling, so far than at the start of P4. I mean, I already like Ryuji way better than Yosuke and Ann might seem timid, but hides her ferocity well (sort of like a panther, maybe?). I mean once THAT event happened, she was more than willing to turn Kamoshida into a

From what little I've played, I don't understand why they decided to have Cora just let go that she was passed over as Pathfinder in exchange for nepotism. Though I assume having SAM in your brain chip is part of it. Maybe it comes out later on in her loyalty missions, but she should've been the hardest person to win

That quest highlighted for me one of the simpler aspects of BotW's map. I unlocked the map section and just zoomed and panned over the area til I found the region that looked like a giant statue from above. Same for the sword. Your method sounds way more exciting and in the spirit of the game.

Definitely replay it on hero mode. I found the challenge to be worth while and it kept me from breaking the rental system by making me ponder where to spend my rupees (though it did highlight how annoying it was to die). Though the dungeons do get way easier once you remember their tricks.

There's got to be so much asbestos in that Goron suit. Link's greatest enemy will probably be mesothelioma after he beats up Calamity Ganon.

I dove right into Persona 5 after giving up on Mass Effect (for a time) and waiting for BioWare to get their act together. But gosh darn do I love these kooky kids' crazy caper: canvassing cardiac chateaus. I've progressed past the first palace and the game is starting to let go of my hand and making me more

Do their skulls still make a funny squeaky noise when you billy-club them? I loved hearing that as a kid.

Good question. I have a feeling it wasn't (I saw it on Hulu a few years ago) and it looks like it's sub only.

I always thought it was because you can't trust someone who's that happy all of the time. But that's cynical, I like your take better.

One show that popped into my head the other day was Occult Academy. A woman inherits her father's occult school (basically full of people who think they have mysterious power) and decides to destroy it in revenge for his occult obsessions ruining her family. She teams up with a former TV psychic and finds out there's

Pepsi just wanted to teach the world to sing, in perfect harmony. It's what the world wants today.

My guess? It's a double-twist. Getting caught in a double-cross was part of their plan from the beginning and leads up to the finale. I'd be more impressed if how you developed your Social Links lead to who actually betrayed you, but that seems like a lot of extra effort.

Hey! You don't tell me how to enjoy my mandatory probing and I won't tell you when to stop. Capisce?

I'm not near my PS4 right now so I can't say exactly. Probably 24-35 hours and that was with 85% of the sidequests completed on Normal mode and plenty of dicking around on my part. But I also haven't gotten a majority of the endings either. Just the story ones and a few extras I came across.

I nearly spit out my drink when she first popped up. Was not expecting THAT to show up out of a flower.

You get some backstory from Nier in the game itself if you look for it, but most of the references will pass you by. I'd recommend a video as Doctuar said. It can stand alone, but the game's universe is far richer if you know the story of the first game.

Hey buddy, it is gonna be okay. Greywind is in a better place now. *Reaches over to dial number for digital ASPCA*

Deadly Heal +5 meant I never had to heal outside of boss battles. i can't say it's broken I guess, since it is ultimately up to the player to make things harder or not.