Well, they could keep the actor but retcon this film.
Well, they could keep the actor but retcon this film.
OH jeez that’s right. The problem there is I think those games seem to get delisted as soon as their licensing starts to expire.
This is a bummer but I guess it’s also not too surprising, especially since Microsoft’s been driving web purchasing of any BC-capable 360 game into the modern Xbox store for a while now.
Even though I enjoyed the first RDR quite a bit, I never got around to playing Undead Nightmare. I should really give it a shot one of these days.
I mean, having the heads of the studio say “We’re going to develop Wonder Woman 3 with you” (assuming they did say that) makes it seem at least a little more definitive than not, no?
Sure, I get why these series disappeared, but it’s just so interesting that there are very few Sony first-party exclusives from the PS1 days that are still around.
I haven’t played Wave Racer 64 so I’ll take your word for it.
I think that’s a valid question but I don’t think either answer is unreasonable.
Honestly I was looking at a lot of the big exclusives that (to me, at least) defined PlayStation’s slate in the early years and was surprised at how many of them are just completely gone. Like, I remember stuff like Wipeout and Jet Moto and Cool Boarders being big deals among everybody I knew that had PlayStations but…
I get the desire for people to roleplay being in a giant spaceship, but when they first announced a Star Wars hotel I assumed it would just be... y’know, a hotel based in the Star Wars land they’d already built. I imagine that would be more cost effective and more successful, y’know?
To paraphrase TRT-X above a little bit, $15 costume DLC can be common in F2P games and still be too a ridiculous price point (though to your point, it’s even more ridiculous in a premium game).
Have any of these types of games done anything truly revolutionary to avoid the mess of having to stop and shuffle through inventory every so often? As others have mentioned, Fate & Torchlight used pets (which are great!) but really they’re just making it easier to shuffle through your inventory, not making some kind…
Hell, unless I’m mistaken, Fate did it a few years before that. I remember picking up that game for dirt cheap at Target years back and while I didn’t spend much time with it, I thought the pet system was brilliant. I’m glad Torchlight (which if I recall correctly was developed by much of the team that worked on Fate)…
This is great but GOD I wish they had the original games available on Steam (and all other modern platforms). I get they feel very dated to a lot of folks but while I really like the remakes, the original games feel so different from everything else and it’s a vibe that I really wish was easier for folks .to revisit.
I remember when blogs (including Kotaku, I believe) used to do a thing where at the very bottom of the article they just had the relevant link separated out from the body of the text. Like it would just say “Humble Store” at the end on its own line so you knew it would take you to the relevant site.
Just want to share an anecdote that I think about all the time: A number of years back I was talking to two coworkers about Final Fantasy. I grew up playing the games off-and-on so I was pretty familiar with them, but one of my colleagues was 5-10 years younger than me and the other grew up out of the country and…
That 2007 TMNT game on Game Boy Advance was really a lot of fun. I didn’t come across it until several years later via emulation but I was really impressed. The gameplay is tight, the graphics are clean and very charming, and while the overall package isn’t particularly feature rich, what’s there works very well.
Well, I’m not against costume DLC, but yeah $15 costume DLC is pretty ridiculous.
Honestly I think I prefer this to a Battle Pass, because at least you know you’re getting what you paid for instead of just the chance to grind for what you paid for.