outrider
Outrider
outrider

I think this is a terrible deal for the industry overall but saying it’s going to significantly harm Sony in any foreseeable timeframe is pretty silly.

I’m genuinely fascinated about what that means for Microsoft’s 10-year deal with Nintendo. What are the terms? Are they going to keep putting out Call of Duty ports for years even though they’re losing money every year?

Ha ha okay yeah that did happen to me. Generally I’m pleased with how quickly and easily Tulin will headshot enemies but yeah it didn’t help when I was hunting down a Rock Octorok.

It’s still a matter of friction and accessibility. Sure, anybody who wants to put in the effort should be able to figure out how to emulate these games, but to a casual player, who might be curious of the original games after playing the most recent one? In the same what that somebody can go watch the most recent Star

Sure, but to your point (and as explained by VGHF but not really addressed here) there’s still a barrier to entry for the average person to play an unofficially emulated game versus just finding it in the same place they find any other game.

Sure, but the argument they’re making is that libraries and preservation societies should be allowed to let people play these games via methods like emulation but the ESA has pushed hard to disallow that:

Yeah, I guess I could do it but it’s not a great feeling.

I mean, the reason I suggested it is mapping sprint to left click has been used in games for something like 15 years. (First time I remember seeing it was in Call of Duty 4 in 2007.) Makes sense that Apex Legends would do that, too.

See, Yunobo doesn’t bother me because you can at least cancel his attack before sending him off. (I also use him to break walls and boulders all the time.)

I guess? That just sounds like a completely different game and not at all what I’d want from a FFT-style game.

Ha ha yeah. I never played Parasite Eve 2 - though I plan to at some point - but I have zero interest in 3rd Birthday.

Yeah, I mean... I really wish I could map sprint to left click, simply because I rarely need to crouch in the middle of something else.

Yeah honestly I think the original Parasite Eve would be very playable for modern audiences with just a few gameplay tweaks. Like, if movement speed was bumped up 5% or something during combat it would feel a lot better.

I have pretty big hands and am using the Pro Controller. Doing a horizontal or vertical crossover with face buttons has never been something that has felt comfortable for me.

You can swap the jump and sprint buttons between X and B but you can’t change them to anything else, such as B and A or something more usable.

Hey, who wrote this slideshow? Aren’t these usually credited to a specific writer and only “Kotaku Staff” when it was a collaboration (in which case each slide is credited to a writer)?

I’m more curious about how Zelda is a descendant of Rauru and Sonia when to the best of our knowledge they don’t have any kids and they both get killed in the past.

I dunno, the story is great in FFT but I think the main reason people love it is the gameplay system (way more than something like FF7 or any other RPG of the time). Seems kinda like a remake that strips out the gameplay is missing the point.

Well, not necessarily; a lot of the re-releases from Square Enix have been just fine. It’s basically only their biggest games (Final Fantasy, Chrono Trigger) that get these shitty, overdeveloped versions when people would largely be happy to just play the games that already exist.