outrider
Outrider
outrider

I guess? That just sounds like a completely different game and not at all what I’d want from a FFT-style game.

Ha ha yeah. I never played Parasite Eve 2 - though I plan to at some point - but I have zero interest in 3rd Birthday.

Yeah, I mean... I really wish I could map sprint to left click, simply because I rarely need to crouch in the middle of something else.

Yeah honestly I think the original Parasite Eve would be very playable for modern audiences with just a few gameplay tweaks. Like, if movement speed was bumped up 5% or something during combat it would feel a lot better.

I have pretty big hands and am using the Pro Controller. Doing a horizontal or vertical crossover with face buttons has never been something that has felt comfortable for me.

You can swap the jump and sprint buttons between X and B but you can’t change them to anything else, such as B and A or something more usable.

Hey, who wrote this slideshow? Aren’t these usually credited to a specific writer and only “Kotaku Staff” when it was a collaboration (in which case each slide is credited to a writer)?

I’m more curious about how Zelda is a descendant of Rauru and Sonia when to the best of our knowledge they don’t have any kids and they both get killed in the past.

I dunno, the story is great in FFT but I think the main reason people love it is the gameplay system (way more than something like FF7 or any other RPG of the time). Seems kinda like a remake that strips out the gameplay is missing the point.

Well, not necessarily; a lot of the re-releases from Square Enix have been just fine. It’s basically only their biggest games (Final Fantasy, Chrono Trigger) that get these shitty, overdeveloped versions when people would largely be happy to just play the games that already exist.

I replayed the first Parasite Eve a few years back for the first time since it came out and was really impressed with it. Sure, it’s got issues and can be pretty clunky at times but it still felt really fresh. I’m kinda shocked no indie dev has made a spiritual successor all these years later because it really feels

The most useless feature is not a feature but a button placement: sprint and jump should not be on opposite sides of the four-button cross. You want to run and then jump at the same time, meaning you want to rest your thumb on one and then roll onto the other (or even better, map sprint to clicking the left stick and

Yeah 100% agreed. Also when I got the first Sage I thought it was weird they gave me the ability to disable them but once I got all 5 and they were constantly getting in the way and blocking my view I suddenly understood it very well. (I still haven’t turned them off, though.)

That’s a really compelling argument for a conversation that nobody else is having in this thread. The person above asked a question and I answered it. If you’d like to go on about some tangent unrelated to the above you’re free to do so but I have no interest in joining you. Take care, my dude.

Ha yeah, I don’t mind them making it into a difficult decision, but it felt pretty arbitrary and unearned.

This article is about worldwide sales - not just sales numbers in Japan - and the person I was responding to was asking why a single SKU could be bad for sales.

I mean, no, I’m literally responding to what you said:

Honestly my biggest sticking point with the Mass Effect 3 ending is still the idea that the “Destroy” ending winds up killing folks like EDI or the Geth. I remember they give you some handwave explanation of “Oh, well they include technology from the Reapers so they’ll be affected” but it always felt like a copout to

Yeah, that’s a reasonable explanation. It did still feel pretty weird, though.

If I’m being honest I completely forgot most of this Extremis stuff as I haven’t watched Iron Man 3 since it was in theaters but yeah I can believe that.