ordohermetica
Magister Mundi
ordohermetica

No. It's a very angry statement. Because it KNOWS you forgot.

2spooky4me

It doesn't prevent piracy. At all. Even a little bit. D3 was available to be pirated and played on a LAN with your friends literally the day after release. The same thing was true with SimCity, though I think it may have taken all of a week for that one.

At one point, it's literally impossible to progress through the level in any other way. So either you blocked that memory out, or you never beat the game.

A joke. That was a joke. He was joking.

Just so you know.

I feel you. My pet peeve is cartoon-y games. One of the reasons I could never get into World of Warcraft. It doesn't need to be realistic - Bioshock Infinite looked great to me - but I don't want to feel like I'm playing Sunday morning cartoons.

I second this. I really struggled with getting into HoI3, but I logged absurd amounts of hours in HoI2. And Darkest Hour is very good. So is Arsenal of Democracy (another fork of the HoI2 development path), which is what I personally play.

This is a super simplified version of what I've been explaining for many, many years. Flying into Mordor when there there are something like 100,000 allied soldiers with bows and ballistae, plus 8 normal Nazgul and one Witch-King, all of which fly goddamn mini-dragons, plus an all-seeing eye with magic powers, plus an

Sounds like they took inspiration from both Battlefield 4 and Titanfall. And, weirdly, War of the Vikings, though those similarities (dash dodges, perks that allow you to attack while dashing) could just be coincidental.

In particular, it's kind of nice to see Battlefield having their stuff used as inspiration by CoD,

I agree with the price point. At that level, worst case scenario, I lose my $15 and am slightly irritated. Best case scenario: woo! Cheap game!

This seems to disagree with the headline. Unless the statement is that older people SHOULD be getting more sleep, but aren't... but I don't see that stated anywhere, and personal experience from my elderly friends tells me this isn't true. It's mentioned in the linked article, but they don't seem to elaborate, at

It's a retronym, so that was the name they applied to it after the fact to distinguish it from their newly built engine. It really is a completely different engine, though - in fact, it's still used today (albeit in a heavily modified/updated form) for games like Counter-Strike Online, the third-party Korean offshoot

No. Half-Life 2 was the debut of Source. It was a completely different engine from the one Half-Life used. Source was, in fact, designed from scratch specifically for Half-Life 2 and Counter Strike: Source.

You can almost hear the battle cries and smell the gunpowder in Creative Assembly's newest strategy game, which gives players the goal of ascending to supreme military domination against rival feudal lords. Improvements in AI behavior and the introduction of skills allocation let you be a more flexible commander than

Very true regarding the Deagle. Still very good at what it does, but only if you really know how to use it. And in GO, it's balanced better against the other pistols (I don't actually use it these days, whereas in CS:S you were a fool if you didn't).

And yes, I agree. The fluid pricing thing probably shouldn't make a

Anyone else remember the good ol' days where weapon prices in CS:S were fluid and determined by buying trends? Ah... obscenely expensive AWPs and Deagles. Those were the days.

Tribes and Tribes 2 both had vehicle combat, no regenerating health, no iron sights, double jumping (and flying, and skiing, and...), etc. and did just fine. Tribes was a 1998 game, Tribes 2 was a 2001 game.

No, not really. People keep freaking the hell out whenever there's a one or two month delay on a feature (it's being released in modules as part of the alpha testing before going into beta), but the dev team is highly transparent about the process, why they chose to delay, etc. And, also, the delays are just that:

It's all about the Polynesians. You can immediately explore coastal and ocean squares with any unit. Any unit at all. You can expand ridiculously fast, and can go where the resources are (or where the ruins are, early game). They're especially amazing if you start somewhere terrible.