onetrueping
Michael Anson
onetrueping

Psh, non-canon. If you’re going for non-canon, I’ll see your pig and raise you Skippy the Jedi Droid, which has the benefit of at least being published in an official Star Wars publication.

Show me a pig that can make a force ghost.

Particularly one based off a standard wheelchair, when the character is clearly themed towards racing:

So, let’s run down the list. A deaf character who has artificially induced synesthesia. Okay, cool I suppose, but a bit defeated by noise-based heroes. A blind character with a magic walking stick and cyborg dog? Not as useful. You’ve got established cybernetics, so you’d be more likely to have someone like Geordi,

Actually, the design for Mach is pretty lacking, given that racing wheelchairs already exist:

Jeeves was a manservant, a very important distinction.

So, most of the characters in Star Wars aren’t alive? As individuals, most of them can’t use the Force or become Force ghosts. Some races are so detached from the Force that they are immune to Jedi mind tricks.

This has pretty much been canon since A New Hope, actually. People just didn’t care enough to pick up the subtext.

While this is generally good advice, it’s worth noting that the best GM doesn’t adhere to a single style, but rather tailors how he runs the game to best engage every player at the table. A big part of running a game is reading the players and offering something to each one that they find interesting and compelling.

This is where character background comes in. If you want people to work together, you need to engineer the circumstances to where their characters are invested in working together, usually by having them work on the central issue together. That’s ultimately a big part of weaving the background plot, and can take a lot

I’m not going to argue against adversarial style, simply because there are some groups that it really works for. The real art of GMing is marrying the proper style to the group you’re playing with, because different players need to be engaged on different levels. In some cases, collaborative storytelling works great

Yes, they are all canon. In the aftermath of the War, most of the country is uninhabitable. Most of the infrastructure and technology is just scraps, and what bits work are often indiscriminately murderous. Not to mention extremely hostile mutated wildlife. When you play FO3, NV, or FO4, you’re looking at two hundred

You stated the following:

So you don’t see how manipulating people to play them off of each other, particularly when one is a murderous witch and the other side is protecting a child, involves a lack of empathy and compassion for those involved. Or how the phrase “keep reading, you’ll get it” is a smig, condescending thing to say. Or how you

Okay, you’ve made it abundantly clear that you have absolutely nothing to contribute to this conversation except empty condescension.

Shoutout to Goichi for that display of excellent sportsmanship! And congrats to SonicFox! I’m sure the next faceoff between these two will be even more intense.

Worth pointing out that the bit about doing quests is generally true about all games, MMO or otherwise. If you tack your enjoyment onto whether someone else has done the same content before you, you’ll probably be better off doing tabletop than a video game.

EverQuest, FFXI, and Ultima Online are all still available for play. Ultima Online is kind of unique, though; most MMOs before WoW were like EverQuest (including FFXI), and that aesthetic (heavy grinding for leveling over quest-based gameplay) tends to survive in most Eastern MMOs, like Black Desert Online. The

I’d settle for new versions of the original X-Wing and TIE Fighter games, personally. Perhaps with linked PvP missions.