onetrueping
Michael Anson
onetrueping

Which says exactly nothing about current electric tech. Gasoline and deisel have been iterated on for decades while electric has been on the wayside. The tech only improved in response to mobile computing. It’s a bit like saying a car two decades after the Model T is comparable to the engine above.

The real issue with electric is that it’s still young, which means the infrastructure isn’t in place and the charging issue hasn’t been resolved yet. If they can get around these hurdles, electric will be just fine.

I wouldn’t switch places with him because I’m just nowhere near as funny. Being a comedian is hard work, and besides, I’d be depriving the world there.

Woof. The one place goatse doesn’t belong is a sexual assault discussion. Except maybe as an example.

Why not? It’s another campaign, so it’s yet more content for the game, and they did a fantastic job of providing free content after release.

You’re literally complaining that a game costs less well after release.

Let me assure you, those who DO see this kind of behavior hold themselves to a higher standard. That’s not enough. We also have to hold OTHERS to a higher standard and call that shit out when it happens.

You don’t really know what publishers bring to the table, do you? Most developers do not have the resources for things like marketing and distribution on massive scales, nor do they necessarily have the initial capital to produce the game they want to produce. You’ll note that the latter is extensively documented

Except that the sales numbers still impact whether the people who worked on that game get hired again, and by whom. Even contracted workers who only provide work for one-time payment are negatively impacted by poor sales and high piracy numbers. To suggest otherwise is incredibly naive.

Wait for it to go on sale, or don’t buy the game. Deciding something is too expensive is not a good reason for piracy. Try again.

A better analogy? How about a real world example? Artists whose work is used and distributed without their permission. This includes photographers, CG artists, musicians, even mod workers. This happens all the time. The only difference between this and game piracy is the scale.

“Reasonable?” Since when has being reasonable been considered in business? It’s far easier to make estimates by checking the number of downloads and torrents listed on major trackers or the number of seeds and leechers in each torrent over a set period of time. These are tools publishers already have and have had for

It caused enough for the player himself to respond, which is pretty much the definition of a significant level of discussion.

A recent study shows that people who are hostile to women in games tend to be amongst the lowest performers in those games.

Something happened in a Hearthstone tournament. It caused a great deal of discussion. This is generally what is referred to as “news.”

That isn’t philosophical nonsense. It’s how the process works. Levels of piracy compared to levels of sales can negatively impact a developer’s ability to continue to work. Developers have been dissolved because they have not made enough sales, despite the number of people using their games. If you do not pay for

Unfortunately, we have to be more explicit, because, as you’ve probably noticed from the comments, other people don’t quite seem to understand.

So what you’re saying is, it’s okay for someone not to pay you for your work if they wouldn’t have paid you for it otherwise? Say, you mow someone’s lawn for them, under the understanding that you would be paid for your labor. It’s okay for them to not pay you? How about your employer? It’s okay for them to say that

When you download a game, you make a new copy of it. That act is called “counterfeiting.” Unless you’re buying or receiving an already counterfeited copy, you’re complicit in the act.