Thank you Shep. THANK. YOU.
Thank you Shep. THANK. YOU.
Thank you Shep. THANK. YOU.
Thank you Shep. THANK. YOU.
You don’t need to know much about the game to be completely hypnotised by this motion chart tracking the world’s top chess players.
I'm very, very familiar with this screen.
So looking through some articles it looks like it’s not a direct 1to1 relationship like I thought. You’re right in that increasing the pixel count wouldn’t have much overhead for the PC, except that a lot of optimization becomes important when trying to maintain good performance at 4K. Some devs say they rely on more…
If I remember right, in an interview with Palmer Lucky and a HTC Vive dev, they said that current gen GPUs, i.e. GTX980Ti and whatever the AMD equivalent is, cant support 60FPS 1080p resolution unless there are 2 GPUs in the system.
The more I think about it the more I’m thinking the message is just getting muddled somewhere.
I understand the appeal of the mythical “it just works” console, but that’s my POINT. They appear to be turning consoles into nothing but low end PC’s. They need constant updates, not all games run well on them, and now you’re telling customers, oh by the way, you have to upgrade every couple of years if you want to…
I’m doubting the 4K part. In order to achieve that at 30 FPS consistently you are looking at a substantial CPU and GPU upgrade. We’re talking aboost up to at least a current gen i3 or last gen i5, and over twice the GPU shading power of a PS4 so greater than GTX 970 or aorund GTX 980/980ti territory.
What’s great is using a XB1 controller with the PC.
The problem is, 98% of the folks who get reved up to do this have a shit-ton of burning passion for the IP in question, which is one reason they do it. They do -not- have that same level of passion for the effort that goes into creating brand new IP, because in honestly, it takes a hell of a lot more effort, then it…
It’s amazing how wrong you are.
I have been looking forward to this for too long.