Oh dear lord, my sides. My brain really went: "creepy jerk chamber? Like what? People being jerks in a room in there house? How does that work"
Oh dear lord, my sides. My brain really went: "creepy jerk chamber? Like what? People being jerks in a room in there house? How does that work"
While I think the guy looks kind of weird all by himself on the cover (haven't started the game yet because I'm playing through Bioshock Inf. atm so I don't know/remember his name) I can understand there being a quality reason for not including her.
Let's see Atlantis and some Pixar worlds this time. I was glad to see the game announced even if we don't see it for another 3 years or something. It was a relief indeed though I've always been comfortable waiting for each game because the payoff tends to be worth it.
LOL. Well that made my day.
My only problem is you seem to pin this on E3. An example of what it's like for women at E3? I was outside a chinese food restaurant the other day and a chef was coming back from dumping trash. He was an old asian dude, and a young girl walked past him and he did pretty much the exact same thing. Spun around and…
Yea it's like that just about everywhere. It seems like a lot of people, even gaming journalists, are just looking for an excuse to start up sexism witch hunts over any little thing they can tie to the gaming community.
If you're going for your daily money rock one thing you can do to maximize the cashola is to dig two holes behind you so you can't be pushed too far back. Go at the rock sort of at an angle. It may seem tedious to dig two holes before every rock you try but hey, it's 16k bells for free.
Don't blame this on E3 or gaming. Attractive women get gawked at anywhere. That guy would look at that woman the same way if they were anywhere else. Can't pin that on the game industry. Just share the gif for the luls and be done. No soapboxing please.
This wont change anything at all really. At best it'll be like adding another PC type platform to the mix if at some point developers stop giving Apple the cold shoulder when it comes to game development (look how long it took League of Legends to release it's mac client). The ability to use a controller on iOS just…
I see at least the Microsoft apologists are trying to stick to their guns insisting that this is somehow a bad idea. I see a lot of grasping at straws with arguments like "no more innovation" and "loss of everything great about the system" as if the family plan was the only thing the XBOne had going for it. There's…
You don't need DRM for those features. I'm not sure you know exactly what DRM was but if you read the article at least, you'll understand that none of the things you mentioned have been lost.
You don't have a job and are disabled, what else do you do with your time? Try out more online features, you may find you enjoy them more than you think.
Great now ditch Kinect and drop the price 100$ and maybe they'll stand a better chance now.
But what exactly has been lost? The ability to share games digitally? Take games with you to places...digitally? That's about it. That comes hand in hand with freedom, the tradeoff is fine. If you think about things objectively you'd realize that.
This makes all their justifications complete bull then doesn't it? If they can so easily reverse all the unsavory policies then it seems they were barely necessary in the first place. Also if they're so easily reversed I'm sure they'd be just as easily put back in place at a later date when everyones back is turned…
That "day one edition" XBOne would have been intriguing once upon a time. Me and the vast majority of my friends all do multiplayer gaming on 360 currently but Microsoft is making it very easy to convince them to make the move to PS4. Nothing carries over at all so it's kind of like a clean start. I just never liked…
I don't buy it. It seems more like a smoke screen to make people accept it rather than an actual thing. I can't really see a bunch of online servers giving a machine the ability to render CGI film level graphics simply by outsourcing some processes. There may be a little merit to it but probably not as much as they…
If any company is capable of putting out a yearly update without the pitfall of franchise fatigue I think it'd be Ubisoft. They've managed to keep each game fairly unique and quite fun. If they've got the people available why not keep it going? There is a ton of untapped culture, history and settings in the world that…
I don't think it's inevitable really. Look at other franchises that have been going on for years like juggernauts like Zelda or Mario or Call of Duty or Final Fantasy. If anyone is capable of avoiding fatigue I think it's Ubi and the AC franchise. There is simply too much history and too many settings and too many…
Except they've been doing this for the entire life of the series and it has yet to get old. Developing at least two games with different teams and keeping things fresh. The only time I thought "another one already?" was after Assassin's Creed 2 when we got Brotherhood. But then that turned out incredible. I look…