ohmyclarence
ohmyclarence
ohmyclarence

Yeah, probably just you. I use repels like crazy, and only not use them when I am actually looking to complete the dex. If we could see them it would add a new dimension to the gameplay. It doesn't necessarily mean that you always avoid them, as maybe they come after you or just charge at you and you don't have an

They don't always it depends on the purpose. Gen V was based on the US, NYC in particular, and was more modern. Gen VI seems to be set in Europe, i.e. the Pikachu on the Eiffel Tower in the trailer opening, thus we are likely to see more European architecture this time around.

The talk is that they trying to "evolve" the series. That might mean pushing into the console market. With trading now being accessible via wireless trading across the globe, the classic aspect of the game where you meet up with someone else who is playing the game and link up together is outdated. So pushing onto the

I would like it to be a Pokemon Stadium fusion with Pokemon Park type game. So that your character can walk around the park/area and not just move from battle to battle like you did in Battle Revolution. Their last couple of games clearly show they have the capabilities to at least do something like it, and fans have

I know some people would, but it wouldn't evolve the gameplay in anyway and would be shameless grab for extra cash, not to mention is against the company's ethos. GameFreak has more less always been about moving forward with a set design, rather than going back. When they do remakes it's to expand on the gameplay that

Wait, why would you do that? You could breed TMs into other Pokemon. That really seemed like a lot work. But you are right, making TMs unlimited was a nice and very great gift to players, one that we didn't expect but I'm super glad it happened.

Why would they release the original games? That would be really stupid. As much as some fans just love Gen I and the original 151, the games and gameplay mechanics have evolved so much that going back to the old games and not be compatible would suck for the fans that have bought the new games. I still have a

JRPGs tend to be linear, the only difference is that XIII did away with the awkward NPC "You can't pass through here yet" or "Maybe you should check out X place before coming here" messages we are all familiar with, which blocked you from deviating from the story but still made you feel as if you were exploring. The

I've always wondered, do American/Western developers also keep a lot of good games as domestic only or are we better at localizing more of our context abroad.

I hated it. Koga always destroyed my team with it. Once, and I will never forget this, I finally beat him, but my Pikachu was poisoned and just before I reached Nurse Joy I blacked out. Nothing but rage.

I don't think I'm missing your point, which is that the mediums are similar and therefore if you blame one you have the blame them all. I disagree with that, the mediums are similar but are not the same, and the effects and role the consumer engages with the medium differs in such a way that we should not expect them

I'm not trying to defend the discrimination of video games. At no point did I say we should ban them. All I have said is that the medium is different than other forms of art, where the user's role could reasonably have a different effect than other medium, and that its effect should be evaluated so that we know for

I don't know. And that is why I am saying is that we should find out. I'm not a big fan of FPS, but I've killed many Flan in my Final Fantasy games and goodness knows I've killed my share of civilians in Just Cause 2. And if PETA is right I'm a pretty cruel person to the amount of Zubats I'm fainted. It could be that

"Similar" is not the same as, well, "the same". The degree to which any particular medium might have an effect on a person depends on the medium. A player is not simply a casual observer, like they are when reading a poem or watching a movie, but an active participant in a game, in fact the active participant. A

No, they don't, but the way the user/consumer engages with the medium differs, and could have a larger effect on a person than simply viewing something. While with movies the viewer is just an observer, in video games the user is an active participant, the game itself does not progress unless the user does something.

I don't see why you have to blame them all, since their impact on the person might vary considerably, and it may be that one medium has a more powerful effect than the others. I agree that people tend to scapegoat the unfamiliar; however, if the unfamiliar really does have a critical impact on a person's mental state

I agree, but you have to admit the argument that video games are a different medium and could potential have a different impact on a troubled person than say song or poem does warrant further research.

Here's something I've always wondered: why do Japanese developers bother with Western publishers? Is it not possible for Japan to develop an English version in Japan and publish there, charge us a premium import fee, and sell it oversees.

Not for a family, but for myself absolutely. I've been living in a studio for a while, and honestly I can't envision what I need more space for right now in my life. So if I could have something that is affordable in a good neighbor, and I get all that I need, then sure. I'll take it.

That's not true at not. It's a big misconception, that exist because it hinges on the impression that government is fundamentally sluggish and bureaucratic, which is certainly the case in some areas of government but is also true of many companies as well.