ohmyclarence
ohmyclarence
ohmyclarence

You're probably interacting with a bunch of people, as the game swaps players in and out. Even you finish you get the PSN IDs of all the characters you came across.

If they can improve Siri's overall functionality, the MacBook and iMac is the next logical place, and it would be really appropriate. There are a lot of functions that you should be able to just dictate to your computer. You could open programs, type emails, and letters without touching the keyboard, which ultimately

I don't take issue with publishers switching to digital to kill off a means of revenue for their competitors. That's perfectly fair, and GameStop and others like it, just like F.Y.E, will just have to learn to live in the new environment. However, switching to digital distribution is a different thing altogether than

No, no, you're changing the rules in the middle of the game, and that's what we are arguing over. Games and the content on the disc were/are static, and the industry is now well on their way to switch to a non-static model in an effort to pigeonhole consumers and monopolize the money generated from games. Such it

I have no problem with the industry embracing and switching to digital downloads to deal with the problem of used sales. That's fine and perfectly legitimate, but that is very different than trying to push console manufacturers to rig the system.

No one is talking about owning the content on the disc, that still and always remains with the copyright holders until the copyright expires, so I have no idea what so ever where you coming from with that angle. What I am talking about is the disc itself. In the same way as I can purchase a CD and then give it or sell

Going digital is by far the much more preferred way to go about doing this. And your misguided altruism is indicative of why the industry as a whole has a tendency to walk over and try to nickle and dime its fan base. I honestly do not care much about where my money goes, because if I am purchasing something, unless

I'm very confused why you are stuck on the unique particulars of the analogy. Okay, fine, there are enough particulars about the setup of selling used cars that it is a not very good analogy about what is wrong with publisher pushing console developers to rig the system in their favor as sellers of individual game

....And? That's the nature of their business. There are ton of other industries that make their bread and butter by selling units (and ownership) of their products, and yet most seem to accept the idea (begrudgingly I am assuming) that when they sell a product they hand over ownership rights to the person who buys it,

I get that there are inherent differences to each, though the size of the money involved shouldn't matter, the point still stands that once ownership changes hands, whatever revenue in generated belongs to the current owner not the original producer.

I am not ignoring that fact, I'm very much aware of it, the fact of the matter is though it is irrelevant. They are suppose to make money off of the products they sell and own, not continually make money off units they already sold ownership to someone else. Yes, they don't make money off of the same units

Reading the comments I'm coming away with the feeling that the sense of ownership is all but dead within the fan base, save for a few radicals that see the absurdity in publishers trying to interfere with individuals engaging in a perfectly legal business transaction. And I'm really confused how someone could defend

"Why would you buy a game you end up liking, but none of the money you paid for the game end up with the people that made it? If anyone deserves that money then it's the people that made the product."

So are car dealerships that sell pre-owned cars thieves? What about people who buy already made homes? The original construction builders do not get a cut of the sale.

Yes, new copies will still be available, but if used games account for large percentage of GameStop's revenue a lot of stores might get closed. Which would then in turn hurt the industry.

Thanks for the textbook definition, it doesn't change my point that pushing console manufacturers to add software that rigs the system in the developers favor is not free market. It's not developers and places like GameStop engaging in competition for customers.

You're benevolence is admirable, but stupid, Ganon. Purchasing games isn't about supporting your favorite developer, if you just wanted to do that you could just send them a check in the mail—I'm sure they would accept it. No, purchasing a product is about exchanging services or products for money for your own

I don't know if I agree with the premise of this tension being present in the show, but I do think since The Last Airbender the show did pitch at least about the ongoing tension between industrialization, which I guess can be associated with science and progress, though loosely, and more agrarian societies.

I know, Apple doesn't need try any harder to sell iPads than it does already. I was in line standing for my last year before it was stollen/thrown away. My point though is the iPad isn't really a gaming platform, but rather a tablet that does gaming well. I think the technology is there to make a great gaming

The problem with amazing games like this is that no one will buy an iPad to play this, whereas many people will buy a console specifically to play a certain game, buying others games after they finished or to pass the time. The same can't be said about the iPad. Someone will only buy this if they already own an iPad,