ohmyclarence
ohmyclarence
ohmyclarence

Let me see if I can suggest something different:

Really, GameFreak!? I love that one of the teaser images is of Mewtwo. A Pokemon we know is younger than Ash, yet somehow now exists in feudal Japan. Can't wait until I see Porygon in the next set of screen shots.

I know if you pre-order the game from Gamespot that you get an alternative outfit for Serah, so maybe this is what is available with that. I hate the default one.

Capcom did say that the game will have cut scenes blended right into the gameplay, so maybe it's a good indication of what actual gameplay will like. Which won't be too bad if in the end gameplay outnumbers the length of cut scenes.

Comic Sans isn't really a bad font in and of itself. Going through some of the logos from the Comic Sans Project some really aren't bad, especially if you trying to target childlike audiences and make yourself very approachable.

Yeah, I was talking about oral sex at the back door, aka anilingus.

I'm assuming it is still sending signals back to earth through radio-waves, which while they take longer to get back eventually make their way back home. Once it goes dark however it will be forever alone in the cosmos. Unless it bumps into something it could possibly be the surviving physical testament to our

Don't forget, guy to guy is also an option. Or, heck, a girl could eat out, as in ate out, as in "8", a guy.

It really will come down to which character players bond with more, I can see it being either right now.

FFXIII, and FFXIII-2, is simply not that kind of game. And that's all there is to it. Square took a change for direction, and it was going to annoy some people and really please others. I'm one of those folks that really liked it. I thought it was much more challenging and rewarding that the gameplay in FFXII.

Ha. I don't think the Red Cross gets that in most of these games, like Ace Combat to Call of Duty, the plot lines purposely take into account that the aggressors, frankly, don't give a shit. If anything the games highlight the purpose of treaties like Geneva, because it shows how innocent people are killed by people

No, with exception of the monster, whom I think you can unleash their special ability. But this seems fine to me. I've never understood why not being able to control the entire party was such an issue for some players. You can set and change their paradigms much easier in XIII-2. Which is an improvement.

Well, progressive/liberalism typically as a reality slant to it, so you can't blame the writers for that.

I feel as if this says a lot about Square that this will be their first entry into the Vita universe. Unless of course there is something about this game that I am missing.

I completely agree with you there. That would be my personal preference as well. Games like Twilight Princess just filled empty space for no reason, if there is an open and vast world like you are referring to I hope it's filled with things to do (though even then I don't want to spend too much time moving forward

Last Remnant had a lot of potential, and I think if you were really into RPGs you could get over the technical limitations and see a really great RPG, which you could waste hours upon hour on and not do everything. The battle system was really impressive, and it made even most random of battles interesting each time.

Well we know there will be a casino and Chocobo racing, so that has to take up some significant space. Also, I think they are doing away with shops being integrated into the save point, which itself is no longer in the game, so that means you have to shop for things somewhere (though what there is to buy is a bit of a

I haven't played Tactics or Vagrant Story yet, but not much of Ivalice is industrialized in FFXII. Much of it more akin to the Middle Ages, with exception of Arcades. The areas that we saw of Pulse actually rather developed: the cave, Fang and Vanille's old home (which actually based off our own world), and various

How is FXIII too "fantasy"? Especially in comparison to some of the other RPG games out there that are right out of Tolken's world.

The game has an open world, with towns and cities and side quests. You'll still be directed in a linear manner. The game opens up much earlier and "wider" than its predecessor.