nueshaks
TheRealBiscuitOliva
nueshaks

That you know of.....

Very excited to see what is in store here; and equally terrified. I have enjoyed RDR2 largely as an experience I can have in a fully immersive world. So much so that I can see my self even “rping” as a character in an online/MMO style version of it.

You know, I recently (now that I am in the epilogue) started traveling everywhere by foot in RDR2. I leave my horse at Beecher’s Hope, and traverse the land with nothing but my tomahawks and bow. I often times will even walk and not run just to soak in every moment of crafted ambiance this game throws at you.

I would go as far as to say that, judging from the number of people who identified with the comment vs. number of people who support your misunderstanding of the comment; I think the only one who is lacking substance on this particular thread might be you? I simply answered your original question to give further

I mean...it could be? Pretty sure Sony could easily afford him these days.

I can’t speak for his intent, only his impact on me personally. I didn’t see it as being anything other than sharing a personal story they had about hunting and how it touched them, in an article that is about the authors personal connection to hunting and how it touched them...seems pretty relevant to me.

If I were to guess as someone who has also experienced what they are saying. It is that hunting in the form as stated above and in RDR2 (even virtually), creates a reverence for nature that cannot be replicated. Real hunting (not talking about sport hunting) that indigenous peoples of the world partake in is probably

No :( 

You articulated your point quite well I think. I am inclined to agree with you that it is a very jarring moment, but I do believe it is consistent with the series as a whole in creating these kind of wacky/ridiculous premises. From a design standpoint you can almost view it as intentional in order to remind the player

Game design only has to matter in it’s own created internal logic. This is how game design (and functionally movie design) works at a core concept. If you create a game universe where there are slightly ludicrous guard detection radius based on a coin dropping (which the Hitman series has internalized as its own

I can’t wait till you start starring in buddy comedies with Walter Matheau.

I bet you are super awesome to go to the movies with.

I think the most InternetRagey thing we can do is create backlash for developmental concepts without seeing the final product. After just watching the 1st 15min of Castlevania where they burn a woman at the stake for simply having items they didn’t understand; I am just really glad we have progressed beyond that as a

All I know is, drugs are going to make this game way more enjoyable. As the developers clearly intended. 

End of an era; but not a surprise given how behind the times Prima has been for a while now.

Groin

I am not saying Japan is responsible for positively representing nations indigenous populations narratives. However, when you are doing game design for a global market you absolutely need to cross reference. So just for example, I am black; I am American, and I for example know that the Ainu were a group of people

True story:

Did Japan suddenly not have access to the internet? I hope Rockstar ads a “Scourge of the Ainu” expansion where John Marston can sail over with Commodore Perry and shoot the shit out of the native Ainu peoples of Japan along side imperial Japanese troops and force Emperor Meji to adopt railroads as their new way of

Not sure I can agree with all your points here. While there are indeed, “scripted” NPC moments there are just as many that feel completely organic (even if scripted). Much like any great narrative driven TV show, good writing draws you in and makes you forget the artificiality of actors plays roles. I woke up on the