nowayman
nowayman
nowayman

@alaren: You doth speak the truth. I took storytelling in videogames a lot more seriously after that game. Between that scene and the opera scene, most games just don't seem to try and aim for characters that break our hearts with their actions, not just what happens to them. #finalfantasyx

I find it dubious that a company that always profits from console sales cannot muster the resources to expand or acquire excellent software development. It's like... what are you idiots investing those profits in? If you're not investing in more advanced development, you're Motorola's cell phone division, which had

@UltimoCamdawg: You are entirely correct about the Gamecube's negative perception. The Gamecube may have been perceived as Kiddy Trash, but that was before Imagine Babyz, etc.

Casual audience is a bitch once they dry up, eh?

ok, maybe it's just me, but it sure looks like Mickey's holding a bong in the first picture. The bong-like apparatus in his left hand is striking considering how overmanaged Disney treats its main characters.

@nowayman: and to that end, mis-representing looks leads to disappointment. If you were looking online for a mate, for instance, and the picture didn't match AT ALL what the person looked like, would you be excited or disappointed? Certainly, you may still find yourself attracted to the person's personality, but

@PanicDriver: When you sell the look of something and it doesn't add up... that's not a case of good versus bad graphics... it's a case of an incorrect message... which is a terrible way to build excitement for your product.

If this game looked like the concept art it'd be a day one purchase with pre-orders and matching mouse hats for me and my fiancee. The only thing the gameplay visuals reminds me of is "Crash" and "Spyro", and that's not good enough.

@blash: Team autobalance hasn't been too big an issue, keeping things off-balance means I have to learn to do better without controlling any variables. Out-thinking is not a gentleman's pursuit. #modernwarfare2

Ahhh... PC Gamers. You can't please em. Ever. They are divisive and angry and are a community that really gets agitated over every new thing. It's a shame, because most of the problems within the PC gaming community do not lie with the makers, but with themselves (cheaters, hacks, piracy). As a group, no game or

Only the middle segment (and the intro) felt like a real Treehouse of Horror Segment. The other two felt like a throwback to the more esoteric "We've read some shit, yo" episodes from few years ago. Having read the same shit... they can do better. #masterchief

I teared up as I read this. I lost a woman very close to me because all she could do was play World of Warcraft. Once we were fairly inseparable, and everything was dashed from her. Her nerdy humor, her smarts, her impossibly perfect looks, her friends, and eventually me.

As ingratiating as this guy appears to be, he does have a point. When I've visited amusement parks and they're doing filming for a commercial or other promotional materials, there is a large sign that states that entering the park states your acceptance that you agree to be filmed and photographed for commercial

double post is double fail. #gamefly

My best friend up in Minnesota is reporting similar issues in that he's not getting his games. I thought they might do some kind of test to see what's the hold up, but it's discouraging to see that they have to have a couple thousand stolen before they notice anything.

no delete button?

I had my suspicions after Donkey Kong Country 3, but then Goldeneye and Perfect Dark's first half happened. DK64 confirmed it for me. Something CHANGED at Rare after DKC2... for the worst. It seemed that they never had the same fire again. It's a company that (Viva Pinata excluded) doesn't seem to have gotten used to

@nowayman: Also, thank you, Lou, for being a part of my third grade after-school schedule.