noodles142
noodles142
noodles142

The latter activity will yield better rewards over the same period of time, so why shouldn't I go and do that? If anything, that's playing Destiny the "right" way. One can only complete a thirty-minute raid with nothing to show for it so many times. It's only natural that players will eventually turn into the skid and

That's a reductive description, though, and it doesn't capture the enjoyable bedlam of a good strike. Each strike mission's final showdown feels impossible to master—you're never comfortable, never able to find a consistent strategy, always reacting and reviving and regrouping. There is some excellent level-design on

If you are okay with muting random players, why would you be against inviting random players into your fire team?

It's deserves every piece of coverage it gets.

LMAO!! The game has a thing with that.

Sounds about right. What's wrong with tackling it in a few weeks?

Combined Arms was out for the week end, Salvage will be added permanently tomorrow, Iron banner next month. These are probably just random words unless you play the game...

Did you just call me a "Bungie apologist"? The internet is a huge nasty place, filled with misogynist, racist, spiteful, human beings, who verbally abuse anyone they can, whenever they can. If you don't think that's true, you haven't been playing online games these last few years. Very few people play games online

Level 21 is still bottom tier stuff. Level up to 24-26, turn up the difficulty, try the weekly nightfall or one of the challenges at level 26, then let's have this conversation.

I know it's tough to find people, go ahead and add me on PSN(same name as my user name), and lets get raiding. Feel free look up at my stats on bungie.net if you have any reservations.

I disagree, new game type this weekend, new game type next month, all this without regular updates.

I disagree, you would have to play it to understand why it just doesn't work with randoms.

Yeah, but there's no MMO with game play this polished and precise.

That's awesome and god help whoever runs into them in the Iron Banner. Now let's see whose first to finish it on Heroic.

Problems enter the multiplayer picture, however, when you consider that Master Chief Collection will contain over 100 maps scattered between four separate games. I worry that certain maps will be ghost towns, that it could end up very difficult to find matches sometimes when the audience is so fragmented and—on top of

On Wednesday, I started playing Activision's much-hyped new shooter for the first time alongside some co-workers (jazz aficionado Kirk Hamilton and middle-school dropout Sam Biddle). Though I don't normally play a lot of shooters—as most of you know I'm more of a turn-based kinda guy—there was just something about

I disagree. In my experience with the game, I find that a lot of MMO players are having a tough time adjusting to the Halo-like moving, shooting, and tactics. On the other hand, all the FPS guys are kicking serious @ss. This game, at it's core, is a polished, b@lls to the walls, action FPS.

If you cannot clear a Strike in under 15 minutes, you're doing it wrong. The fun lies in taking down challenges with efficiency.

Destiny isn't a MMO. It's shooter with a lot of MMO mechanics. You still need them shooter skills in order to clear.

This farming method is deviously simple, and a great way to use Destiny's checkpoint system to your advantage. I did it for about 30-40 minutes with the difficulty at level 20 and got the haul you see in the gif above. Not bad. A couple runs didn't net me much gear I could use (my non-legendary armor is basically