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Your points about Anna here are a great analysis of her character and why I’m so happy with how they’ve done her on the show. Anna’s great strength is that she cares, and that she cares enough to try and fix her mistakes, even if it’s something like an apologetic message to Nana and Nono after she’s made a decision

There are plenty of non-violent AAA games around across various genres, but very few of those make any statement about violence itself.

I don’t really get the feeling that the devs are preaching an anti-violence message, but rather trying to tell a story as realistically as they can.

It means clearly these type of games are not for you. The same as movies like Saving Private Ryan and John Wicks are not for you either. R-rating label exist for that reason. Yes, you have voiced your opinion clearly. Now go on your own merry way.

I see what you’re saying, but I think Naughty Dog have proven that they can present violence in a challenging, critical way. I don’t remember often feeling a sense of triumph from violence in the first game. Particularly at the end, I felt a sense of disgust. And as I believe they stated as their intention with those

this is right on.

I believe it is. The brutality and intensity is completely necessary for the kind of game they’re making. If you’re horrified and bothered by the violence it means they’re doing their jobs right.

I generally find only terrible people use the term “virtue signal.” It itself is like an anti-virtue signal. A good way to know someone offers no value

Do people who use terms like “virtue signaler” realize that they’re signaling that they’re virtually douche bags?

I disagree that it’s just as bad as Arrow’s. I’m not defending Supergirl’s gun plot tonight, but Arrow’s was just next-level terrible, nothing could come close. “We created gun control legislation that pleases both sides in 42 minutes, and we wont say a single word about what it actually is.”

I don’t care how horny you are as a man; If you have just spent the last hour trying to kill a murderous robot who’s been trying to kill you, you don’t suddenly drop your guard because the robot reveals they’ve been built with nice guns in a tight t-shirt. That is the stupidest plot contrivance I’ve seen in a long

I’m 100% ready for Felix to ride in and heal Maeve, cause hes basically the only good human

And I equally loved Maeve, still stuck on that gurney, taking a little of the smugness out of Dolores by pointing out that what she did to Teddy was just as immoral as what the humans did.

Winn’s outburst was one of the most bizarrely out-of-character moments of the episode.  I felt like the show here was constantly having people act in needs of the plot rather than based on internal logic and character consistency.  And they needed to fabricate drama between Winn and Ruby, so spontaneously Winn hates

I think most grenades have a “blink for 15 seconds before they explode” setting so people have plenty of time to find hot coal disposal bins. It’s just science.

- Holy fuck, this episode was dull.

I honestly don’t like how casually they revealed that, holy shit, Kara’s alive and, holy shit, an entire Kryptonian city has survived! Because it was introduced so nonchalantly, I assumed (and maybe still assume) that it’s some sort of trick from the creators of the Worldkiller.

If we take this at face value, Kara’s

I think Kylo is the most interesting and complex Star Wars villain by a pretty huge margin. And Driver is fantastic.

The cameo, like the movie itself, was completely unnecessary. I too thought it was stupid, plus it proves the galaxy far, far away, is smaller than a single neighborhood in... say... Fresno. Doing this without a sequel is also stupid.

This twist really, really bugged me. Darth Maul is a cool character design, but, as he is established in Episode One, he—like basically all characters in the prequels—has absolutely no personality. His defining attribute is “evil.” I really liked how The Last Jedi fought against the idea that everything has to be