“to extend a fig leaf to folks who bounced off other Souls games...”
“to extend a fig leaf to folks who bounced off other Souls games...”
I preferred Horizon both times — especially this time.
They sold over 20 million copies of the first one which puts it on top 50 lists of best selling games of all time, so apparently they are doing something right.
Poor Guerrilla Games, they just can’t catch a break can they? First they release Horizon: Zero Dawn and a few weeks later, Nintendo releases Breath of the Wild and completely steals their thunder. Then they release Horizon: Forbidden West and a few weeks later, FromSoftware releases Elden Ring and steals their thunder…
See but I love that about Forbidden West because it does a different style of open-world RPG/action but does that style extremely well (more dialogue/defined-character based). It’s just fascinating how we see CoD (a series I haven’t played in a decade) described as tired for being like past entries, then RDR2 (which…
Holy shit is Elden Ring out? Since when? Why haven’t there been articles about it?
No love for the newer Shadowrun games? If we’re just talking tactics-style games, I have found them to be pretty great.
The word “GIF” and how its used is a really interesting example of how technical terms change meaning over time.
Oh shush, Epic are fine and have one of the best game engines in the business.
I’ not even trying to convince the utter pillock to instead like it, not liking something is normal.
I never interpreted Faro as having become some kind of Wesker-esque, Tyrant-Class monstrosity. More just a shambling blob that couldn’t really do much besides pull itself around the floor and scream. Even the very brief image that Aloy pulls up on her focus of what is presumably Faro appears more akin to Mother Brain…
Respected by some. And not so much by others. That’s what subjective means.
You don’t build up a reveal like that and then not reveal it.
No, it’s not bad storytelling whatsoever.
Then why make the game at all?
I’m seeing a lot of people talking about how they thought that mission was pointless or that it needed the visual confirmation that he was indeed a gnarly monster... but I personally agree with the creative team, I thought it was kinda brave to pull off that twist and for them to say “no, aloy wouldn’t actually want…
See I likes that they didn’t show it because it would’ve just been a poor imitation at the end the of day Resident Evil or FromSoftware by a company whose design philosophy has always been very Hard Sci-Fi, and I did funnily enough in a previous post say I thought of him as just some giant blob.
This game was so effing good. And Ceo really did have the most punchable face. And ***SPOILER ALERT*** while I was a little disappointed Aloy didn’t get to end him herself, I did enjoy the way the game killed him off.