You aren’t wrong, the swordfighting in this is pretty fast and brutal and whatnot, so that’s cool.
You aren’t wrong, the swordfighting in this is pretty fast and brutal and whatnot, so that’s cool.
Written by Mike Mignola and Christopher Golden, Drawn by Patric Reynolds (Dark Horse)
Excuse you, Pikachu’s no sissy! He’s too cool for pokeballs!
Sometimes people don’t realize how even something simple or silly or whatever can have a large impact. I’ve learned this from reading these types of articles over the years.
Poor guy. Imagine being in the same situation.
Ahh, they brought the tutorial to PAX I see!
Dude, they mention it in the article. And that’s not the point.
That’s not how real swordsmanship works at all. Any excess movement (like twirling) would get you killed. There can be no delays!
Again, why did they need multiplayer to do that?
I get that multiplayer is optional, but they’re saying that the only reason the characters are given more meaning is because of it. Which makes no sense.
He used origin stories as an example. Every character that can join your party has a detailed origin story and background. This, in turn, means they react to the world differently than anyone else, and the world reacts to them in similarly unique ways. Virtually every dialogue in the game will be different depending…
Just because their last game was successful doesn’t mean they’re floating in money right now, especially since a portion of that money went to the publishers.
Wait, I wasn’t saying that being inspired by Eva was wrong, just that the majority of that guy’s comment was wrong.
It’s amazing how wrong you are.
From Hyper Light Drifter
I absolutely love reading about the various details and different parts of the process of making a game (and really for any medium). It’s so cool.
This game was so worth backing!
Oh, OK then, carry on.
He did mentione it.
Wait what?