needle-hacksaw
needle.hacksaw
needle-hacksaw

Of course people would worry about the specs. It's that sweet techno fetishism, so deeply ingrained into gamer culture.

That is a really solid list. One thing that is missing IMHO is a reflection of the rise of Korean cinema.

I'll be abroad traveling for a good part of the year, without much time or need for games. That said, I'm still looking forward to coming back and catching up on what I missed. The best thing about it? Since I kickstarted a lot of games that are bound to come out in 2017, the games will arrive in my inbox in my

Night in the Woods is definitely also the game I'm most looking forward to. A few weeks ago, I did what I could well imagine becoming a yearly tradition for me: I replayed the free standalone episode Lost Constellation on solstice — the 'longest night' the game is set in — and I absolutely like to second

Yeah, and the stop motion creatures are about on par with the animation in this series, it seems. Great children's movie.

For me, it will be more Steep. It's surprising to myself how much I enjoy returning to that game. I often do a challenge here and there, but mostly I just try to find an interesting landscape feature or line, enjoy how the light transforms the mood and turns the mountains into different shapes, and listen to music.

Hyper Light Drifter was also done in Game Maker? Between this, Vlambeer and Cactus all working with it, it really can lead to complicated feeling whenever I remember that I have bought a version of the software in a Humble Bundle and even worked my way through the whole The Game Maker's Apprentice tutorial book —

Here's a quick update, since the holidays left plenty of time for gaming:

When Diablo came out, I was into RPGs with a lot of numbers (think Might&Magic or The Dark Eye), so in my youthful desire to be edgy, I refused to accept is as an RPG. What is funny is that all these year later, I know that was a shitty kind of 'rockism', but I do still not have the slightest interest in Diablo or any

I also planned to play games that I haven't had time to yet — and Oxenfree and Kentucky Route Zero are also on my list. I guess I should try some more Devil's Daggers as well (considering that it'll probably be Rockpapershotgun's game of the year), but it's just too scary and brutal for me. Inside and Salt&Sanctuary

I apologize for spreading misinformation: I just checked, and it's not only pigeons, but a broader variety of birds. Seems like my memory played me a trick, and Hatoful Boyfriend certainly played its part there. But I guess that birds and bird people just make for very versatile characters (due to their expressive

I'm in the middle of part 2 right now, and I'm loving it — and, according to most sources, the best is yet to come. After this and 80 Days, I seriously can't wait to find out where Inkle is going to take interaction fiction next.

Since I this is a pretty comprehensive list and many of the games I spent time with in 2016 (Hyper Light Drifter, Owlboy, Firewatch, XCOM2) have already been discussed, I'll mention three games that are a bit more obscure. Not necessarily my ultimate games of 2016, but games that I liked well enough this year.

I can't argue with that.
The fact that I basically had forgotten about it when writing my comment tells me that it was not enough to spoil the experience, though.

…that would have been my second pick.
A movie so carefully crafted and so in love with the wonder of animation that it made visiting the most egregiously commercialized cinema I ever had to sit in bearable. (They were showing trailers during the ad block, during the break, on the bathroom — the trailers were coming out

For me, it has to be Swiss Army Man. There was no way that I would have passed on watching it on the annual Fantasy Film Festival that I frequent, since it sounded just like the kind of absurd cringe-comedy that you wouldn't necessarily watch at home, but goes down well with a (slightly intoxicated) crowd.

Having finished the game, I think that that's a fair assessment. Even though I'd still say that the visuals and the music are above 'pretty good' — they're lush, I'd say, in a good way.

Reddit seems to agree with you — it was an update. Well, at least I can feel less stupid now for not having figured it out on my own on my first playthrough.

It's a small symbol on the floor — you can use google image search looking for "hyper light drifter secret symbol" if you want to know what it looks like but don't want to spoil too much other than that. Actually, it doesn't look like much when you don't know what you're looking for, but you'll be surprised by how

I chose a somewhat weird order for tackling them: I started with the Western boss, who is, it seems, considered to be the toughest one by some. I wasn't really frustrated by it, though, because the cost for dying is minimal and I could feel getting better with each try. After that, I stomped the Eastern boss with