needle-hacksaw
needle.hacksaw
needle-hacksaw

It's one of the rare games that I enjoyed playing cooperatively with my partner. We both were majorly pissed off when the sequel went the Free2Play way.

Sunless Sea got its Zubmariner expansion this week, and as a backer, it was free for me. I dabbled in it earlier this week and realized that while I was ok with the deliberately slow and circular structure of the game (which is thematic, not only mechanic), I won't get far in the expansion when I do not change things.

I do agree that those things can lend to over-analysis, but I'd like to point out two things:

There are a lot of games that do this, but because Colossus'
themes resonate so hard with these ideas, and that it has such ambitions
in its storytelling, it probably captures people's attention in a way
something like God of War might not.

I had the same fears, since I didn't get a PS2 until maybe 3 years ago, way after the game had already achieved mythical status. Needless to say, I was pretty much blown away nevertheless when I played it.

That was a thing that bothered me, too. If memory serves, it was the reason why I turned off the notifications on PS3 in general.

what might be the worst story in a series that’s never had narrative as a primary concern

As I have written above, I have only seen the move for the first time a few years ago. I was completely unaware of the critical discourse surrounding it, but I was feeling exactly the same way: Newt felt to me like a somewhat clusmily shoe-horned in character that was only introduced to make something literal and

Indeed, and in a way, I wonder if that's why I was strangely underwhelmend when I saw Aliens for the first time a few years ago. This, and the fact that they turned the condensed existential dread of the first movie (which seemed much rawer, like New Hollywood in its death threads) into something that you can kill

Wait, what, when did Teti leave that chair? I hear it was a comfy one!

Yeah, I feel about the same way.
To be honest, I'm not too deeply into chiptune, and I definitely bought more Jake Kaufman-albums than Anamanaguchi ones. That said, I would love to see the latter live, whereas the prospect of Kaufman live does not hold the same appeal somehow.
(Unfortunately, it was impossible to see

I don't know what it says about me that this is exactly the first thing I thought of upon reading the title. Which led to the second thing, "You didn't make the noise, Bundy." And then came Double Meat Palace.

Everything points to me sitting out this console cycle, since the overlap between console games and PC games is so big nowadays (and a killer argument for getting the PS3 back in the day — which I still own games to that I haven't played yet — was the BluRay player, which does not have an equivalent must-have feature

This is great. I get why this was abandoned (it must be a hell of a lot of work just to get one tweet), but I can't help regretting. Thanks for pointing it out.

(And since this comment is too long already, I might as well add this:
One of my pet peeves when studying literature was the absolutely vapid
Freudian approaches to interpreting texts, which never ever produced
anything else than unconvincing, endlessly repeated further proof of
theories long ago modified or abandoned

I did not know about Giygas' appearance being inspired by a traumatic encounter with the wrong kind of movie. But it's incredible how much darnkess Itoi could put below the ever-so-cheery facade of those games.

It’s not particularly nice to giggle at somebody who’s trying to express
themselves and make something, but there’s something so wonderfully
naïve and half-baked about the song that I can’t help but share it

Unfortunately, in a time when the term 'illiberal democracy' can not only be used by people like Putin, Erdogan and Orban, but seems to be accepted by a staggering amount of people as a somewhat serious political concept instead of a bullshit term to cover up a darker truth, I'm really not sure if any system of

I actually liked a small game based on a Creepypasta, It Moves by SnowOwl games. Well, less 'based on' and more 'quoting the Creepybata verbatim in its entirety' over the course of some 40 minutes, with short sequences interspersing the text — not so much playable illustrations than modulations on the story’s mood.