needle-hacksaw
needle.hacksaw
needle-hacksaw

Ah, there seems to be an app, but what I was actually thinking of was the website pokevision.com. That site seems to actually use data from the developer to reveal not only the position of each and every Pokemon in a region of your choice, but also how long they will still be appear there. That's actually maybe a bit

If I remember correctly, the plan was from the outset to have 5 episodes. I guess Cardboard Computer didn't expect to work so long on it, but if the quality remains this high, I can't be too negative about it.

Not stupid at all! It updated automatically when I launched Steam, as it is supposed to do; Act IV (as well the option to have three save states, hooray) showed then up in the menu. If the auto-update is bugged, may I suggest deleting and re-installing the game? It's not too big a download, I'd say, and this might fix

Ah, ok, didn't understand this. I guess while me reaction would be to wait until they have fixed the problem, I can see why not everyone would see it this way. (I'm a semi-proud owner of a Windows Phone, so no Pokemon for me.)

I actually read this morning that there is an app that shows you the exact location of all Pokemon in your surrounding. I found it a bit depressing to read that it's actually really succesful.

Kentucky Route Zero Episode IV went live this week. It's been a long wait, but I'm confident that it was worth it.

I more and more think that it's not just about the default speed being used, but also about how the actual act of walking is represented. I mean, ever wondered why it is that we tend to feel that the avatar is walking too effin slowly, even though (s)he is moving in a speed that resembles the one we would take on in

I think one of the problems I have sometimes with genre and horror films today is that they tend to run really short.

The original comment here went to moderation hell, so I posted it again below.

"Here, the divide is both inexplicable and stark"

Or the Sonic Dreams Collections, which, while unofficial, had the merit of building on everything that was and went wrong in the franchise and turning it into a (deliberate) nightmare.

I guess I will have to see if the I find an epub online, then.
There character you're thinking about plays an important role in the game's story. But it's a different 'classical fairy-tale archetype. As I said, it's cheap and short enough to give it a try, even though I'd say that it's not necessarily how it uses the

It is hard to answer because I have to admit that I have not read the 'book', not even its first part. Thus the lazy and obvious Grimm-reference instead of something more sophisticated.

I also got a pleasing Skate 3 vibe from Steep — and I'm actually old enough to welcome the tearing down of the barriers between extreme sports that were so damn important for my teenage identity. The fact that I grew up close enough to the Matterhorn to know that it's neither "one of the wildest spots", as the press

Boy do I have a game for you! It's called Distance, and it's currently in Early Access (actually, it has been in EA for a long time), but it's exactly what you are describing. Also, there are lasers which can cut the cars in two, but they keep on going. I'm really looking forward to it — the devs made a really

In fairness, Kelly's movies do become considerably worse once you read the additional media and you understand that the movies are not a gloriously crazy free-for-all, but the result of somebody who thinks he has brillant ideas but (lucky for us) doesn't arrive to express them in a coherent way.

I'm glad to admit I was wrong and that you are right.

I've heard that they do — but the critique was, I think, that they seem to be somewhat peripheral, even tacked on, and not in the centre of the design, even though this is much more the game's forte than its hackneyed story. (Which is very different to the way Skate 3 is built around nothing but these kind of

Firewatch, too. It's basically Voice Acting meets Gorgeous Landscape: The Game.

I could imagine that. On the other hand, I could also imagine Mirror's Edge going full on Skate 3 or Burnout Paradise: An open world with lots of small challenges, or the possiblity to set your own routes and challenge players to that. If I understood correctly, they are halfway there, but again: The problem is that