According to other reviews, the name comes from the urgent desire to lower the volume of some of the voice actors.
According to other reviews, the name comes from the urgent desire to lower the volume of some of the voice actors.
It's strange — I'm from around those parts as well, and usually very much in line with a specific kind of humor that is celebrated on this site. Also, what is "funny enough for Germans" is often painfully unfunny to me.
Well, I don't hate pre-ordering, but it does make absolutely no sense to me. As in, me, personally. There are a number of factors coming into play, though:
a) I'm primarily a PC gamer, which means that basically all my games are digital. The convenience factor doesn't matter, then: it's a few clicks from the decision…
Oh, absolutely. What bothers me most it that The Secret World even had a template with which they could have done a serialized single player-RPG of sorts, if that's really what they were after. The story is about three ancient fractions doing some sort of hidden war anyway, a war that is not likely to be resolved any…
As somebody who only ever played Sonic on a friend's Master System, I
really discovered the soundtrack very recently with Sonic Generations — I bought it in a sale after somebody had pointed out how insanely catchy the modern rendition of "Rooftop Run" is. From this perspective, I can say that the original versions of…
Yeah, it's fantastic. It also made me play the game like a rhythm game, of sorts — I still think that I only got through Veni, Vidi, Vici thanks to the music.
It's funny, because it's not even true. (Nobody who has seen Shumaker's Dilbert video could get his take on the Game Boy-Robocop theme out of his head ever again. Believe me, I have tried. Oh, how I have tried.) Also, Jonathan Taylor Thomas 2 is a fine tune.
The sad thing is that there might be people reading this who think that it is hyperbole, rather than canon.
Neither is Vampire Hunter D: Bloodlust, which basically is the only Castlevania animated movie that everyone could ever need.
Also, for the pleasure of calling one of the supreme works of literature a "centuries-old theological treatise/revenge-porn diary".
That's very interesting, thanks for pointing it out! And yeah, the fact that they made somebody like Barlowe do concept art and then decide that ultimately, it's just too weird to be used is really the whole problem in a nutshell.
I initially was interested, but then I found myself massively disappointed when I checked what fantasy football actually is and found out that it does not involve any overtly fantastical elements. I wish I was kidding, but I thought of it as some sort of correspondence chess, only with more players, less time spent…
It's something that came automatically when you were a kid playing in the 8- and 16-bit area, due to a number of factors: a) games really forced it you to repeat sections over and over again b) games were expensive enough that you typically only got one every christmas or birthday — extra points for living in a…
I stand corrected. Seems that the big-time problems Ubisoft had in 2014 lead to my mind automatically connecting "big publisher makes amends" with "Ubisoft screwed up again".
Most people didn't. So much so that the upcoming Hitman game is, judging by all reports, a big old sorry by Ubisoft and a promise to return to the golden days of the franchise ca. anno Blood Money. Which is a good thing, I guess.
I have picked up Nuclear Throne! …to be more precise, I'm still playing it, after a longer pause — I had once sworn off any rogue-like(-like)s, because for me, they are the only games causing what Simon Parkin called so fittingly in his recent book "chronoslip". (You know, the "what do you mean it's already three in…
As Swiss, it's difficult to be proud of your country's cuisine, considering the fact that the most celebrated recipes are clearly the result of somebody having left his cheese out in the sun for too long.
I think it was The Stomping Land, which was a doubly unfortunate project to fail: first, because it was a highly succesful Kickstarter that sank without so much as a whimper, burning a lot of goodwil in the process. And second, because it's a shame that a game with dinosaurs that has the good taste to call itself The…
That's not all that uncommon in Europe, particularly France.
What Fyodor said, plus a lot of people (myself included) are of the opinion that it had a strong beginning, but ran out of ideas long before the game actually ended — probably because of somewhat conservative ideas of how long a game must be.