needle-hacksaw
needle.hacksaw
needle-hacksaw

The thing with Game Maker is that it's very cheap in its "basic" version. You can export your games to a lot of platforms (including html and iOS), but you have to buy individually the modules allowing you to do so. On the other hand, they have sales all the time, so keep an eye out for this.

Sounds like something that could well be done in Twine or InkleWriter, doesn't it? Which of course would be heavy on the text, but easy on the coding. Either way, I'll cheer for you from the sidelines!

Oh, I really wanted to play the game the same way, but I was doing so on my own, and I simply couldn't do it. Which is a shame — some people say that it's the closest thing that we'll ever get to a 2D Dark Souls, and I tend to agree. It really is a game that has a lot of confidence in the player's ability to decipher

Boy, do I have a game for you! In Battle of Olympus for the NES, you play Orpheus on his quest to rescue Eurydice. Unfortunately, there's not much singing or not looking back (in fact, Terry Cavanagh's game is, as @girard:disqus rightfully pointed out, the game to go if that's what you're looking for).

I think that "Youtube animation" is a very specific can of worms that nobody should be too willing to open. I mean, nobody would want to see Daria lose to Dilbert 3, would they?

I already wrote that in another thread, but I actually liked the fact that Mitsuru's social link was so hard to max out. As the final confrontation was approaching, I genuinely started to flip out by the thought that I could never get there, but it worked out on the very last evening possible. It felt really magical,

Also, the fact that maxing out all social links really cheapens the theme. It's about high schoolers who are way in over their head, both in terms of battling demons and battling the even more terrifying realities of a teenage life. The fact that you have to sometimes take a choice and disappoint people in the process

Yeah, I was also thinking about Night in the Woods. For all its cartoon characters, the writing and mood seems to be pretty spot-on from what we have seen so far. Also, Lost Constellation was wonderful — it gave me, of all things, a Moomins vibe. I could not not be excited about the release of the whole game for that

Or HumbleBundle, which will give you a DRM-free version and the Steam key, as well as the soundtrack — utterly worth it.
It could very well be the most naturally sophisticated game out there, and it certainly is one of the most beautiful.

Oh, that soooooong. Brings back a lot of memories I absolutely didn't know I had (I only played it on a Master System at a friend's house). Thanks for that.

I also can vouch for Demon's Souls (which still is the most atmospheric Souls-game) and the criminally underrated Vanquish (Shinji Mikami and Clover's successful attempt to rocket-propell the 3rd person-shooter, including a button dedicated to nothing else than taking a smoke).

Wasn't that also the game where one protagonist chisels everything he hears into a woodblock because he has Memento-like instant amnesia? I loved that idea, it's so joyfully absurd.

The BluRay functionality actually was the reason why I bought it (pretty late in its lifecycle).

Throw in Space Funeral, and I'll say you're a man after my taste. (Solely based on your unashamed hyperbole and love for Barkley, that is. I can't believe I hadn't heard about Lisa before.)

It sounds like it's at least trying to rethink some elements of basic RPG battles… but that's a damn hard job.

I remember the NES game as being… not bad, more like the very definition of mediocre.

I have just finished "City Escape", if I remember correctly. Wikipedia says that this is a bit further than the middle of the game, so I'm ready to eat my words later on!

I actually bought Generations in a bundle lately, thanks to my love for Rooftop Run (if I remember correctly, somebody on AV Club had introduced me to it). I definitely love the soundtrack, even though I have to admit that I simply don't know how I am supposed to play the game — my first Sonic game since the

…and there were levels that let you use the light gun! For a Paul Hogan-vehicle ripoff, it sure was ambitious!

I fell half-asleep the first time I watched the stunning Uncle Bonmee, too, and I wouldn't have had it any other way.