navad108
navad108
navad108

I'll check it out. I attempt to do my own web comic, but when I see talents like these I just about want to cry.

Here's a sample with most the "furryness" censored. It's pretty awesome artwork for a webcomic. (I've never seen this comic before)

I can't look away... Curses!!!

It's also pretty warm or pretty cold, depending on where you stand.

Sonic Ether's shader mod is the best one I know of.

50. Krile

"Grandpa!"

Me too. I don't see much love for the FFV characters on the chart, which I think has a lot to do with it not getting a western release when it first came out - and thus not being engrained in the nostalgia of the that era's generation.

My favorite part was the slow-mo vehicle coverage part. It was like something from Top Gear - minus the 'gentleman's sausages'.

I think that the external HDD is required only if you are on the 8 GB system.

Hitting this article today - Nintendo listened. :)

no.

Dang, it's been over 20 years since I've seen the original Thriller video in its entirety. I forgot how friggin awesome it is.

Bubsy 1 was way better. I like the linear gameplay much better than the confusing mess that was Bubsy 2. And besides being less confusing, Bubsy 1 was bright and colorful and 2 was all dark and weird (well, weirder).

Yeah... I got those while they still existed.

Tetris... and Tetris. Also Mario Land, but at the time I could never get very far.

I played through the iOS version of Secret of Mana and it was all right. The touchscreen controls take a little getting used to but it still is fun. However, Squenix needs to look at the SoMaGa release of Lunar Silver Star Story on iOS to see how it can be done a lot better. Even their release of Vay had a lot more

As far as I could tell. Also private online matches can be setup however you want as far as rules in general.

I don't think that it's a technical limitation. He mentioned something in the lines of 'removing the switchouts lets players focus on one moveset in a battle'. It's probably more a gameplay balancing decision for both the player and the opponents.

After describing the 'Smash Run' mode the single player mode exclusive to the 3DS, it makes me believe that single player mode on the WiiU would be something more in lines with the Subspace Emissary story. That would explain the longer development time.