My Nick just climbed into a spare suit of power armore. :0
My Nick just climbed into a spare suit of power armore. :0
Um... This is still uninspired. To me, anyway.
An annual subscription.... to solitaire!?!?!
Huh, I didn’t know that it wasn’t a sequel when I played it. - I guess that’s why it’s so short Still, I wasn’t really impressed with the changes they made, either to the engine itself or the approach. It felt more genericized, to more closely resemble a traditional shooter.
Errr. http://en.wikipedia.org/wiki/Alan_Wake… qualifies as a sequel in my book, no matter the nonsense about it being “an in-universe spin off”. And it was basically crap.
After playing Guild Wars and Guild Wars 2, I have a REALLY hard time coming up with justification for paying MONTHLY for a game with a quality as low as SWTOR. I'd pretty much just as bad as Star Trek Online. It feels and looks - and plays - like a reskin of that game, in fact, but with less interesting/nonexistent…
Its 2h 45min of gameplay or whatever it was in no way justified its cost or development cycle. You could see that it had a ton of good ideas that were never explored. So instead we got a game about free will where ZERO choices you made have ANY impact on the story. You could call it meta storytelling, but it smelled…
You're right, it's obvious that since the US military is only 15% female, that DOES logically mean that an international war simulation title SHOULD have 0% women! I bow to your superior intellect!
Facts? Like 33% of the Israeli Defense Force being women? Or... maybe not THOSE facts? (Edit, just because: Choose your words carefully, and keep in mind your own biases.).
it's definitely overly bright in there.
Seriously, though, both of his novels are fantastic, as in can't-put-down good. The first-person narrative in Gone-Away World didn't bother me, and actually helped to serve the story.
Shem Shem Tsien, dude.