nandos
Nandoskennedy
nandos

If bad directing is systematically the issue then we wouldn’t have great Animes.

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I never understood the hate for this movie. The Japanese voices were perfect, the action was amazing...and quite honestly it felt like a sensical extension of what happened at the end of FF7 (considering the true ending you get is 100s of years later). The script wasn’t amazing, but neither was the script for

A lot of people are going on about the combat specifically. To me that’s never been the driving factor in what made a Final Fantasy game. I mean, the three I’ve put the most time into have been X, Type-0, and VIII. There is zero consistency in terms of combat for the series, especially once it made the move to 3D.

I’m really glad that Final Fantasy seems to be getting back on track, the funny thing is really it just kind of took listening to fans. If the development of XV has shown over the past year or so Square has really taken fan feedback to heart. There is still work to do to do though on the brand side of things, I’m

I mean until i see both i’ll hold reserve that this is an issue.

They obviously wanted better voice work for a movie to appeal to a wider audience rather then just the games fans.

It’s also quite possible the roles are a lot bigger in the movie then in the game and it doesn’t make sense to pay a ton of money for a big

I could have sworn it was because they are cool and angsty, as Final Fantasy Characters all are.

@MrStorm: this is what I'm talking about...you're missing the point. Let me give you an example...if you're a magician or royalty class and you come across a Red eyed knight...just because you just found a shiny new mail breaker sword doesn't mean you run up to the Knight with sword and shield in hand trying to melee

@MrStorm: I dunno, sounds like you kinda missed the point. The game is hard in the context of what the world and story is and the circumstances you have to over come to complete it. Not hard for the sake of being hard. It makes you think and use common sense and tactics based on your circumstances while you play. I