Does that mean everything game makers created that would lead and inspire to this point were all for nothing?
Does that mean everything game makers created that would lead and inspire to this point were all for nothing?
My learning support worker told me how she got her three year old boy an ipad designed for kids but she said he wanted the real deal.
The Game Boy I owned was like the one in the middle except it had a see-through case but my Game Boy was purple.
But the best kind of gaming device is the kind that's about playing games, not calling people, microtransactions, apps, DLC, DRM, social networks or netflix.
Sometimes a device with a single function is just better.
I LOVED my Game Boy when I was a child. I loved playing Pokemon Red and Silver when growing up.
What do you mean? The 2nd or 3rd paragraph 'cus the 3rd one's too obvious.
Ones done in Canada were way better.
That depends on which kind? A lot of Megaman cartoons were done in Vancouver, Megaman Legends was done in Toronto while Megaman 8 and Megaman X4 were done directly in Japan.
I wonder how much it cost to get all those big names for the Kingdom Hearts franchise?
About Mighty No. 3 being voiced by Willem Dafoe?
THAT Megaman was somewhat of a mysoginist just like Link from that Zelda cartoon.
Like Goku?
Vanille IS cringe-worthy, something you hear in House of the Dead 2 like that pixie boss who says "Suffer like G did." How dare you, how dare you, I'll slap you across the cross.
I don't recall most of my favourite games being dubbed in Japan unless you're into stuff like House of the Dead 2 or Megaman X4.
So we're gonna go back to the day of the 80's and 90's with the Ocean Dub of Vancouver. Perhaps maybe Ashleigh Ball (Rainbow Dash) would be fit to play Mighty No. 9 and Mighty No. 4 could be voiced by Scott McNeill 'cus he voiced Wolverine.
In that case, Devil May Cry would fit with Sony because it's legacy was built on the PlayStation. Don't get me wrong, PlatinumGames would be better but if they probably couldn't afford it alone. Plus Sony Santa Monica Studios is well capable of making a hack and slash game with big large scale graphics AND have it all…
As with Bandai Namco buying Street Fighter so we can still get a Tekken X Street Fighter 'cus Capcom ain't gonna live long before we ever hear of THAT game ever again.
But Capcom having been boiling down their IP, milking what is the most popular until it's dry and dead and any other IP they have, they forsake and die in their grip.
Things are looking up Mr. Inafune and his new creation. Let's hope the second half of this decade will shine brightly on Mighty No.9 as Capcom falls into obscurity.