mrwumasta-old
mrwumasta
mrwumasta-old

AHAHAHA, that is awesome. It looks like a match for that ridiculous MR2 that was posted here a few weeks back. I am sure you saw it. A match made in hell.

@ChiefPontiaxe: Where apparently they hold a gun to the back of your head so that you perform better. Ah the good ole days!

Yeah I have never been one for RPG demos.

Go download the latest version of Direct X from microsoft.

I'm the man for this job. First start off with some Crysis, the old standby, then pop in Metro 2033 for some even more orgasmic graphics. Finish it off with some Starcraft 2, Company of Heroes, or Supreme Commander for some awesome RTS action and graphics.

Where the fuck is Asus. I always get pissed off when I see the lack of my notebook. It is better then the air after putting a SSD and more powerful.

Cinnamon makes me vomit...

Our economy is in a horrible state and we are wasting our money on stupid shit like this!

If you think the game has "no good response" you are playing it wrong. I can fire off combos faster than ever before and the power punching is SPOT on in this one.

Fight Night Round 3 was terrible. There is no inside game, you are left open like a dipshit for 10 seconds as your controller goes unresponsive if the opponent gets a block counter or a dodge. The power punch button takes way too long to throw. Basically the game was not correct representation of the sport. It may

"I had pushed the button 3 times!" That right there is your problem. Fight Night is meant to use the sticks not the damn buttons. Also the response in this one is SOOOOOO much faster than any Fight Night before it. They are getting closer to the real deal and I am a boxing fiend so I should know.

I am legitimately sad about the foolish loss of human life, yet they made one of the dumbest mistakes you can make. People die all the time like this, so one should be prepared and not be a jackass who heads out on remote roads.

@Cilos: Keep waiting!

Agreed, the problem with the fighting game userbase is that everyone hates change. Since fighting game are based around learning the timing of the engine as well as the movesets, everyone goes crazy when they change anything at all. They tried to make the game slightly more accessible to more people and the hardcore

They changed the skills from someone having to be good at remembering and executing different moves to skills based around timing and blocking. The removed the bullshit chip damage that made the other one so horrible in my mind.

Exactly, that is my problem with the whining. Neither of the games are made to be hard, complex masterpieces. They have always been fun, entertaining juggle-fests.

Yeah, both of them are EASILY the most complicated and deep fighting games I have ever played. The damn timing window in Virtua Fighter is thin as hell, yet is has one of the best blocking systems ever seen in a game so it is still fun yet hard and Guilty Gear has like nine million different ways to counter an attack

I would rather play neither. How about some damn innovation in a stagnating genre. The Japanese are no better then we are when it comes to tired old cliches.

Where is my superior version where I get to play as the awesomely entertaining Helghast instead of the boring, stale, imperialistic ISA?