mrmartini--disqus
Mr. Martini
mrmartini--disqus

totally

That was really well put. You articulated what is frustrating me. I want to show my fiancee that there are games that don't objectify women, but I sure as hell can't point to this one, even though the characters actions and personality are relatively well portrayed.

That does make me feel a little better.

I've only read this review and seen the first half hour of a Let's Play video on this game, so please keep that in mind for the rest of the post, but I am having a hard time getting past the skimpy cos-play outfit thing.

Yo DL, my code is 0920-1066-8044 and my username is Mr Martini without the period.

I just added you. My code is 0920-1066-8044 and my username is Mr Martini without a period.

thanks for reminding me. It's 0920-1066-8044 and my name is Mr Martini without the period.

ah. that marginally mitigates my rage towards disqus. thanks for letting me know.

That surprised me too. I thought they might do all the selections for this week from that article.

Can @Lemon of Troy (god damn you Disqus, link!) get a long range assist for my comment? I wouldn't have looked into the topic if Lemon didn't point it out to me in an article last week.

Disqus is being sassy, so my apologies if I already posted this:

You could extend that lesson to include how user choice can be influenced by the emotional dimensions of a space. This could be done by taking a single virtual space, applying different atmospheric effects to the space, then giving students different tools they can use within the space. There could be something like

That sounds promising. You can have the kids consider atmospheric effects like lighting and ambient noise in their virtual spaces. I can see a good lesson built around taking one virtual space, then making versions with very different types of lighting and sound and have the kids compare what emotions are prompted

I'm going to log a few hours of The World Ends with You which I have really enjoyed so far. It is the first game I have played that showcases the stylus as a great control scheme for fighting mechanics. Drawing your actions by furiously scribbling, slashing or tapping enemies is really satisfying.

I agree. I was being unduly critical of the concepts because I didn't think the leads put enough effort into their pitches. I was really close to voting for Bad Golf 2 just to prove the point.

I picked Cupid, You Fat Little Scamp for the Pendelton Ward games, because I would really enjoy the ability to force people to fall in love with literally anyone or anything.

I'd love to know how your interactive art class develops. I'm really into interactive installations. this pinterest board is mostly consumer oriented interactives, but it might be useful to you http://www.pinterest.com/tw…

Me! I don't have it with me now but I'll post my code when I get home today.

that is awesome! thanks for the info.