moothemagiccow-old
moothemagiccow
moothemagiccow-old

This seriously is one of the most annoying games I've ever played. Basically instead of learning how to throw a hadoken, you learn which random combinations of buttons you have to press to hit your enemy the most.

ONLY $125 dollars people! For some toy guitars and a video game!

The problem is there's zero support from web designers for the "ten foot" interface that works well on a TV. Buttons and text are small and designed for desktop computers.

@Seraphna: I didn't keep up with the press releases, I just played the game

@Tayruh: They'll take Amelican Expless

@Seraphna: How many? Just 1. The fact that you could kick him out of the party about 5% in was done properly.

@moothemagiccow: Actually all the characters looked like muppets. Sorry.

This game was boring and the main character looked like a muppet

So I guess Rick Romero is producing this show

@T-DoggIsTheLick: I think I missed your point then. You're right, they are putting a bizarre spin on something that should ideally be utilitarian.

The line about Adams and the H2G2 is just sad as hell. I loved Douglas Adams's works.

@T-DoggIsTheLick: I'm sorry, but how is interacting with a computer not an experience? Maybe I'm accustomed to designer jargon, but it makes perfect sense.

It's kind of strange that he characterizes the first Macs as the first computers without green command lines. That's EXACTLY how I remember the first Apple Computers: I remember playing Number Munchers and Odell Lake on a green monochrome display.

This shows what's wrong with Bayonetta. Takes too damn long to kill things.

I guess the game's just a slideshow, then? I'm OK with that.

Corporations shouldn't do April Fool's "jokes" (I'm looking at you, Google) because they're always so goddamn lame that people start thinking every bit of bad news is a joke.