moosecommander
MooseCommander
moosecommander

So just because I point out that this poorly constructed theory is poorly constructed I am a buzzkill? That's like saying I'm a buzzkill at a party because all the food is terrible. My complaining didn't ruin the party, the food being bad in the first place did.

I draw the line because it goes against the canon of the film. The theory relies on intentionally ignoring the details of the movies themselves. If Monsters Inc was about tim traveling monsters I wouldn't complain...but it isn't about that. It's clearly set up to be alternate dimensions / universes. A theory isn't

If you think the finale of Lost rendered the point of the series moot, you obviously weren't paying enough attention.

This theory is so incredibly stupid. The Monsters are using time travel as opposed to opening doors into another dimension? What's the point.

This just in - Last of Us Vampire DLC.

Spoilers, I guess.

I think there is a 5th option as well - that the managers are unsure of what game they want to make, and so weeks and months are spent chasing dead ends, which then pushes the final idea into crunch time. It seems a lot of time is wasted on bad ideas, and then when the good idea finally comes along, everyone is

What you are talking about is contract work. Contract work is different and falls under a different need in the game industry.

The truth is, the AAA companies that have to go through this "fire then hire" tactic between projects are studios that simply aren't managed properly. Many studios are able to keep their teams on and continue on the next project quickly, as usually a core team has started prepping the next project as the bulk of the

Jesus Christ, that's not how I expected to start my day.

When you say none of them did anything different, I strongly disagree. They did exactly what they needed to differently to succeed. They were more refined experiences that were expertly crafted by teams of extreme competence and artistic skill. They weren't what I would call contrived, like many games are these

Not your fault. I didn't find it entertaining or well made either.

That's a chicken and egg argument though. Internet speeds have increased dramatically since Netflix Instant Watch came on the scene, partly because people have demanded a better infrastructure to use that service. 7 years ago, the price of the 50 mbps plan I have now would have gotten me 3 mbps.

That's awesome - I hadn't heard about that, but would love to mess with it.

Yes, they had models at E3, but they are not available for purchase or preorder, and are simply "proof of concept" versions.

Dev kits were not "updated" to 1080p. I contacted Oculus and they said there is only one dev kit, the 720p model. The Oculus HD is not available in any form at this moment.

That's a compelling argument for an online system that requires that. For example; SimCity. I'm not as mad about the whole SimCity thing as others because I do believe they were trying to do something innovative with the cloud there. And it almost worked, but the AI is wonky and kinda stupid. But in theory, a cool

They knew that the final version would have a higher resolution and bought it anyway.

No need to be sorry, I was just confused by what your point was in regards to the rest of the discussion. I understand and completely agree with what you are trying to say.

You say it isn't about wallet size...but that's what drives the industry.