It can be yours for the low, low price of $1,000!
It can be yours for the low, low price of $1,000!
Spoken like someone who has no idea what they're talking about!
Get ready to have your mind blown...because that other commenter....WAS ME.
Well, people are entitled to their opinions. I think most critics would consider The Wire and even The Sopranos to be better, based on "Top 10" lists I've seen before.
Most people consider The Wire to be the best of the three, so I don't know why you'd assume that.
I think the real events are handled well, but have become a crutch for the show. They use them in an emotionally manipulative manner to entrap the viewer in their own nostalgia for the time period.
The last episode was one of the better episodes. Mad Men is by far one of the best shows on TV, but it does have some very specific flaws. One of them is a lack of character development.
Interesting. I agree that Breaking Bad is, by design, a different style of show. The Wire and Mad Men are serious dramas with moments of comedy. Breaking Bad is a black comedy with moments of drama. It's apples and oranges, really.
Inconsistent in what way?
I haven't played Dead Island. I played the first two Call of Juarez games, that's it.
You have greatly enjoyed their games, but the majority of responses have been tepid.
I'd agree about both Call of Juarez 1 and 2, but all of their other games have been met with mixed reviews and not-super-fantastic sales.
I don't get how this studio still exists. Call of Juarez went down the drain, Dead Island wasn't very well received from what I could tell, and now they have both another Call of Juarez game and this thing in production? How is this possible?
Well, in some ways, I would say that's incorrect. As someone who worked at a high-profile studio, the studio itself didn't have any guns. They would go to the local SWAT team and take high resolution photos of every gun at every angle possible and then make a library of those images.
That's a fair point. Why should you have to pay to represent a real-world product in your game? As they note, no literary author is going around paying licensing fees to auto manufacturer's if they decide the protagonist drives a Subaru.
That's what I've been saying all along. Most of the sources for Xbox information are working off of dev kits, which often have different requirements than the final, consumer ready version.
No worries, happens to the best of us.
Actually, it's important for developers to be held accountable in cases of false advertising.
That sounds generally good. My biggest issue with AC3 was environment reuse. Each city felt the same and I didn't have the same excitement I got from exploring Rome or Constantinople.
Did I ever say they are automatically crap?