mookalakai--disqus
Mookalakai
mookalakai--disqus

Agreed, it was so overblown in DS2, it made sense to tone down durability, but it was trivial in Ds3. I wouldn't say that Ds1 had a better system, because weapon durability has never been fun, but at least it was relatively balanced.

I feel like the obtuse nature would be forgiven, if the quests didn't automatically fail if you go to the wrong zone. Some of them have a natural progression to them, but killing the wrong boss can end some quests too soon. The NPC sidequests are all optional, so I guess it's not a huge deal if you just ignore or fail

I just finished Salt and Sanctuary on PC, and it's generally pretty good. There was a strange mix of bosses that were incredibly easy, and bosses that that took me 20 tries. One of the bosses is named "That Stench most Foul."

I thought DS3 was even worse with bonfires, in that there were way too many of them. There's one location where you can actually see the the previous bonfire from resting, they are about 15 seconds apart from each other. There are a couple of areas, like Irithyll dungeon and The Cathedral of the Deep that make really

This a terrible and awful thing that I would hate, and it should be in the game.

I don't think there's a penalty for attacking a chest that isn't one, so there isn't really a reason not to check either.

To finish Sirris' questline, you have to go back to the Cursed Greatwood fight to find her summon sign, and you have to go back to the bridge before Irithyll to find another one. The Cursed Greatwood area you might naturally go back to if you want to put down co-op summons, but there is no reason to ever naturally go

Fume Knight was really cool because he alternates between really fast attacks that you'd expect from a Dark Souls boss, and that really slow sweeping attack that should be easy to dodge, but because you're not expecting a slow attack, it got me nearly every time.

The new Doom perfectly captured a tone that works, it has a fairly minimal narrative, and doesn't really demand to be taken seriously, so the gameplay and the player really dictate the tone of the game.

All I remember was Marie always wearing purple.

Feel free to repeat this joke with Peter Saarsgard as well.

Video games will always be better than movies because a video game can have the line "SKILLS FOR KILLS AGENT, SKILLS FOR KILLS," and it even makes sense in context.

One of my personal rules is to not be a pervert in public. When I'm alone and the only one who will get uncomfortable is me, its fine.

I've always thought that Walton Goggins was basically doing an impression of Jack Nicholson character in this movie.

At worst, it will be way too serious a movie, with needlessly confusing mythology, and hopefully some really cool action scenes. At least then it will be true to the games.

Battle for Middle Earth, the RTS, is the actual best LOTR movie game.

That was probably around the same time as The Mummy Returns, the only other movie I can think of where he's a villain.

I always thought it was weird how the detectives in Brooklyn 99 don't wear fancy ass suits, but I guess I was just used to that from watching so much Law and Order.

Not only the criminals, but the cops even were always overworked, and their salaries and pay were often talked about.

Peggy lied about being a nun so she could get a full-time job. We can all relate.