It tends to draw high numbers of entrants, and the most mainstream viewers.
It tends to draw high numbers of entrants, and the most mainstream viewers.
“I love how biased your comment is”
I don’t quite understand the issue there. That’s not an issue of game preference, unless you’re lumping the SSBM community with the SSB4 community. SSBM community is not the SSB4 community for the most part. Only a handful of players can do both at a high level, as the tech skill between the two does not carry over.
“Even if the resolution was the issue then why didn’t he address the issue before the match started?”
The single point was the only one worth discussing, as I’ve seen it parroted a lot. The rest was just a shit-post from a person who doesn’t understand the history of competitive fighting games whose opinion on SSBM players won’t change and doesn’t really matter, so why bother?
Tell that to CvS2 players who roll-cancel specials or cancel l2 supers into l1 supers, or ST players who kara cancel, do walk-up supers, negative-edge throw loops, etc. 3S players and kara throws? OG SF2 players and CPS1 chains? Combos in general, which were a programming bug in SF2?
For all the people who harp on people hanging on to a 16 year old game named SSBM, it’s not that long of a timeline compared to those in the FGC who still hang on to games like 3S, Super Turbo, A3, etc. Yet, you never see Kotaku editorials about how people need to move on to SFV, merely because it’s the latest game…
For all the people who harp on people hanging on to a 16 year old game named SSBM, it’s not that long of a timeline compared to those in the FGC who still hang on to games like 3S, Super Turbo, A3, etc. Yet, you never see Kotaku editorials about how people need to move on to SFV, merely because it’s the latest game…
“Nintendo just keeps pumping out the same exact game every year though.”
I don’t think you know who you’re commenting to. KishPrime (assuming that’s the real KP) is an OG SSBM player. What he’s saying is that, of his probably-vast knowledge of SSBM, to this day we’re still finding new stuff that proves we’ve still got a long way to go towards understanding this game.
I don’t understand this mindset that players have to conform to the designer’s intent. If that were the case, the fighting game community as a whole wouldn’t exist because combos in SF2 were originally a programming glitch that got left in.
Perfect comment for https://twitter.com/ScrubQuotesX
Why?
That’s a sassy way of saying you can’t explain your own analogy. Cheers
There’s a difference between “intense fandom” and “evangelical, fire-and-brimstone.” The context is not obvious, and I don’t know what you’re fucking getting at. What exactly makes them go beyond “Christianity” and into “fire-and-brimstone”?
Is this where we go back and forth and claim the other is triggered? If you can’t explain your choice of words just say so /shrug
If you think this is “hounding” then boy do you have some thin skin. I’m literally asking you to define what you mean by your own analogy; using my own reply as evidence is more than a little bit of a cop out.
A good analogy shouldn’t require a reach in thought. Just asking for an explanation.
Please explain your analogy further. Are you saying they’re “blindly faithful” to their game? Are you saying they try to convert SSB4/Brawl players at all [hint: the skillsets don’t carry over, so they don’t bother]? Are you saying fans of SSB4 are “Christians” while SSBM players are “fire-and-brimstone Baptists”?