I wouldn't say we have a particular "preference" as a group of developers, but it is nice that the two storylines use different approaches.
I wouldn't say we have a particular "preference" as a group of developers, but it is nice that the two storylines use different approaches.
If it's any consolation, several close friends of mine have threatened bodily harm upon my person if we don't at least tackle -some- element of that particular beat before we're done, so there's that.
With regards to stability issues, if you reach out to the @dragonage acct. on twitter, they can help you diagnose what might be happening and/or escalate the issue to our engineers to look at. Hopefully they can get your issue cleared up.
Heya Beejag,