megamanx381
MegaManX381
megamanx381

I'll admit, I start cussing at people who don't grasp basic biology when they assert otherwise. I think it's called righteous fury.

I don't care what system it would be for, but I'd pay an absurd amount of money for a Mega Man collection that includes: Mega Man 1 - 10, Mega Man X 1 - 7, Mega Man Legends 1 and 2, (maybe The Misadventures of Tron Bonne, too) and hopefully all of the portable Mega Man/Zero games as well, but those aren't quite as

On the matchmaking front, we have encountered unexpected issues that were not apparent in our internal test environment and that have resulted in a frustrating experience, including long matchmaking times and low session success rates. Within 343 Industries and Xbox, I can assure you that resolving these issues is our

No argument on most of those issues, but I wonder if the checkpoints are *actually* a problem. The checkpointing in the OG XBox's Halo games was always shit. It was shit a decade ago, so that's just keeping with the "same as it was" they've stated as their goal. If you watch some speedruns and such of the Halo games,

Oh yeah...I totally forgot about skipping missions. It jumped me right over 343 Guilty Spark to The Library when I was playing a Halo: CE playlist. I just chalked it up to breaking the game because I did the bridge fall on Assault on the Control Room, but apparently it's more widespread than that.

That's shitty. Hopefully it gets fixed, because some of those missions are a bitch, and having to replay them can be a hassle. Best of luck!

Before you quit, in the pause menu, are you saving and quitting? I ask because I've lost some progress (About 85% progress of Delta Halo on Halo 2 Legendary) when the game has crashed, or if the game has had to reload after I've gone to the home screen or put the system to sleep.

It doesn't negatively affect single player components. The framerate is garbage, that's not a component. That's the damn game. A component would be if you couldn't purchase some baubles from an in-game online store.

Yes, being connected to the internet is entirely unnecessary for a game that has online co-op. I also like to be online so friends can message me for games...but no, I'm being absurd because I want to retain the functionality of my console while playing a game on it. If they can't make a game that allows the system to

The point is that it is absurd. I honestly have no good reason to know whether network connectivity can be turned off in settings, because I should never have to disconnect from the internet. I don't even know if I can disable the network card on my X1, and if I can, I don't intend to do so unless it's to activate a

Ubisoft has published a handy rundown of known technical issues with Assassin's Creed Unity as well as the status of fixes. Framerate's on the list for all platforms, with the following workaround offered pending more fixes: "If playing single player, we suggest that you disconnect from your internet connection (wifi

It strikes me as fairly odd, to prevent reviews from coming out until a game has been available in the marketplace for half a day. It certainly concerns me. I loved AC IV: Black Flag, but that was more because it was a pirate game than an Assassin's Creed one.

I understand that feeling. Nintendo doesn't really get any 3rd party love, unless they pay for it (Bayonetta 2, for example). That being said, I don't know anyone that owns a Wii U but doesn't also have at least one of a PS3, PS4, 360, or X1. Activision probably looks at it as the Wii U is a secondary console, and if

Well, terrible comes from a complete lack of social features that would be required to play a raid or strike with a fireteam. The last time my Wii U was used it's ability to add and make friends was pretty much nonexistent. Friend codes and that kind of stupid design that's been outdated for more than a decade. Since

While I don't entirely disagree, I am curious about how it would have worked on Wii U, as the online offering from Nintendo is pretty terrible. It's not near as robust or functional as PSN or Live, so I'm honestly not sure if the game would have even worked in the manner Bungie intended on Wii U.

I'd disagree pretty heavily. The difference is that you can't get Tomb Raider at all for a year or so, you're not spending money for it until you get it. Xbox players are spending the same amount for less content. It'd be if the CoD map packs cost the same for PS players, they got them at the same time, but they only

I played through it on X1, and it is absolutely gorgeous. It does have periods of frame rate issues, but no screen tearing or such. From what I've read it doesn't run very well on the last gen, so if you want the best experience on a console, you probably want to hold off until you're gotten your X1 or PS4.

You would be correct in that expectation.

I give you a lot of credit for being willing to stream the scariest game released today.

I haven't had a single orc come back after I gave him the ol' "remove the head or destroy the brain" treatment. The problem lies in that not all of the execution moves are decapatory. There are quite a few that only have you running them through with your blade.