mastermarik
MasterMarik
mastermarik

Fun fact for those who don’t know, Chris’ brother, Greg Ayers, voiced Frost. I was at a con with Greg and in his panel, he mentioned he took Chris to the studio to voice Frieza in DBS Broly, and he would take his tube out of his nose, scream something like “DIE!” and put the tube back in immediately, and the two joked

Agree and I’m happy for them as long as it’s a opportunity they want. Though the series has been going through so many changes recently. Judgment(s), Yakuza 7’s RPG, English dubs, Xbox/PC versions, simultaneous worldwide releases; they’ve definitely haven’t been resting on their laurels lately.

Is this Production IG? Looks like their style, though it looks a little old and plain, like that F-Zero anime a long time ago. 

They’ve actually had several million-sellers on Switch. Kinda hope they realize they can make a game when they actually try. 

Smash in general takes great care on making sure the characters look and feel like the games they came from, and Sakurai is a huge gaming nerd that makes sure all those things are in place. Even the trailers are heavily produced and nitpicked to inherit the character (Terry’s trailer is all original, yet everything

He topped the Wii U/3DS survey six years ago, so it’s considered to leave the “top slot” for last.

Nintendo tweeted that it’s all the games.

Unlike her, I saw that coming. 

WB announced it in a tweet a month ago. It was pretty easy to miss. Glad this one is hitting Switch, though I bet it’s releasing just  to be a Black Friday sale game. 

Would life insurance companies honor spirited away via Drifblim? Asking for a friend.

That’s kinda the point. Pokémon like Gible or Larvesta or Dratini are supposed to have a small spawn point and a low rate on top to simulate that these aren’t supposed to be easy-to-see Pokémon and trainers who have them (Cynthia, Lance, Alder, etc) are exceptional in catching and raising one.

They have to pay to renew the license, but yea the Wii U versions wouldn’t make the money back. Otherwise it’s be weird to just delist those and not like Mario 3D World and DKC which are $20 on Wii U.

Wonderful 101’s IP was actually co-owned by Nintendo, but they gave away (or negotiated, or surrendered or whatever behind closed doors) the rights to Platinum, which allowed Remastered to happen. People are probably wanting them to do it again since they have to license the IP from Sega and renew it (Bayo 1/2 is

So is this Scalebound, just reworked into the Bayo formula? It left me with that. Plus the dude in the end looked like it’s old protag. 

Dad jokes? You gotta be squiddin’ me. 

Yea, that’s just what engines are used and experience, the latter at least Platinum has over them. Four years of dev time helps too.

Since day 1 I was super sold on Splatoon. I was a store manager at a GameStop and decorated the store top to bottom for the first and second games. Even cosplayed as an Inkling. These devs having so much fun marketing always put a smile on my face that I had to do it too

Martinet’s Mario is terrible at long spoken dialogue, but amazing for sound bites and catchphrases. I’m sure Martinet can just do a different voice, but at that point a recast is equally different. Roger Craig Smith is the best Sonic, but they did the same thing for the Mario movie. 

The Wii U eShop version of Ocarina took up 138MB. 

Not just that, but many games that were popular were either licensed (Goldeneye, WWF No Mercy), remade with superior versions (Ocarina/Majora 3D), owned by Microsoft now (Rare’s entire self-published catalog), or on Switch already (Mario 64 kinda, Doom, Turok). Doesn’t leave a lot to get excited about. Yay Mario Kart